
"Oh yeah, forgot you don't like this part. Statistically, landings are the most dangerous" -Richard B. Riddick
"Oh yeah, forgot you don't like this part. Statistically, landings are the most dangerous" -Richard B. Riddick
Haha, I'd be down with that for sure. (Once a Firefox version comes around that is...) I've always wanted to be a part of an cult.
Right on blueTunic! I have nothing to do but wholeheartedly concur to your sentiments.
Oh YES! This is probably the best thing I've heard this week that I did not even knew to wish for.
Well... I'd star you again!
His face only shadowed by his voice. Ah that manly voice...
My nickname in now over 10 years old, and still going strong as I use it every day. The origin of my nick itself is pretty obvious on surface. At the time Max Payne had came out, and it was the number one thing. So the origin of the words themselves are not super complicated. "What a pain!" However there is a small…
Sure. And even still there are bunch of other game vets there too, so there is some* hope. (It's just that the story of people leaving Bungie has grown out of proportion as people has passed it onwards in the internets.)
Sorry to spoil your hopes, but most of the Bungie staff did not go to 343i. Last I checked (earlier this year) it's unconformed ~six people who went to 343i from Bungie. And from those people most of them were "low level" staff.
And after re-reading it you sould watch Die Hard to catch the reference.
Well whad'ya know? The TV has lied to me again!
Oh god, I do not understand Americans and their shoes-in-house culture. That's unsanitary and downright nasty behavior...
Right I agree with you. In my incoherent initial post I didn't want to talk about his "shortcomings" as that would have been too long post... So!
My short take on the Uncharted games and why they work so well:
I don't know. Probably not... But then again weirds things have happened.
MOH Warfighter has peaked my interest recently. I managed to read a six page spread interview with the warfighter devs from Finnish game magazine recently, and it sheds some excellent light on the development process of the game. (That's where I go these following information.)