WPhaze
WPhaze
WPhaze

Aabsolutely seething at this review. I always read kotaku reviews because they avoid spoilers or post spoiler warnings. At the start of the review you wrote, “By the time the game is finished...”

I appreciate that, but please do know that none of this would be possible without all of my talented, hard-working colleagues here at Kotaku. We are a team in so many ways, and none of these stories are single-person efforts, ever.

Persona 3 and 4 both had enhanced remakes within three years of their initial release, just like this one, and for those games the remakes are largely considered the definitive versions. Persona 4 Golden especially is widely praised as a far better game than its base incarnation. It’s a tradition for this franchise,

I’ve been waiting for the Schreier breakdown of how this fell apart far more than the game itself.

It’s been an honor to work with Kirk for the past seven years. Kirk’s love of games and his desire to communicate about them with readers shines through his work. I’ve valued that a lot, but I’ve valued just as much, if not more, his love of writing good sentences and paragraphs. Anyone can write about video games,

Dozens of people have approached me anonymously, actually. (Check out the last graf of this story.)

And here’s a relevant quote from O’Brien as to why two employees of ArenaNet were fired:

Price, a narrative designer of 10 years, had called out the player, a YouTuber, for explaining the concept of dialogue choices to her.

This is why Jessica and Peter were fired. Essentially because instead of taking criticism Peter becomes a catalyst for making it about sexism and Jessica runs with it and tells someone to get the fuck out of her twitter after she opened up about being a narrative writer for Anet. Her second to last post is just

Still spinning the narrative that Price was defending herself from “a YouTuber, for explaining the concept of dialogue choices to her” as if that happened.

She wasn’t fired for Reddit outrage, she was fired because she was a bitch to a customer who just wanted to engage in discussion about a game he loves.

Exactly. If you work for a company lets say, and attack its fans for merely making a polite suggestion, you would probably be fired too. To add to that, she then implied sexism, misogyny and a reddit backed conspiracy...all for her own mistake of needlessly insulting a fan of her work and her employers. Unacceptable

While all the GamerGaters are shit heads, and people trying to sack individuals they don’t agree with is disgusting, Price is a total fucking asshole and has proved it multiple times in her social media feeds. ArenaNet did the right thing by letting her go. No one wants to employ a public facing person with zero self

Top one was her blowing off legitimate discussion and critique, something creative writing in a team setting absolutely demands.

Second one is the TB tweet.

Disclaimer: I am just talking about Jessica Price here, the other episodes of harassment are shitty and unacceptable and I am NOT pro-gamergate here.

Two Guild Wars 2 narrative designers, Jessica Price and Peter Fries, were fired after Jessica attacked a well-established community member for asking a questions, shouted sexism, and refused to back down. This led people to dig into her Twitter page and realize she frequently posts opinions that ArenaNet does not

did you guys not even bother to read the initial tweet that he posted in response to her 29(!) long tweet string about her job? he said literally zero about anything at all having to do with her sex, he was merely disagreeing with her on her choices. it was HER that became hostile and made it all about being a female

There was nothing “condescending” about Deroir’s post. It’s exactly the sort of respectful feedback and suggestions I’d expect and encourage from a fan-base, to be honest. And there’s was absolutely nothing misogynistic about it, so for her to make it out to be an issue with her gender was projection at best, and an

“By the time that guy came along, I was so tired of having random people explain my job to me in company spaces where I had to just smile and nod that it was like, ‘No. Not here. Not in my space,’”