At this point, when you visit the End, you won't be able to move, as you are technically outside the World Border. Strangely, you don't seem to suffocate. This may change!
At this point, when you visit the End, you won't be able to move, as you are technically outside the World Border. Strangely, you don't seem to suffocate. This may change!
Thanks so much for the reply! That's honestly reassuring to hear especially since the entire endeavor really felt like everyone was communicating with each other throughout the process :)
That was a real pleasure to read :) I've always wondered on the design of interfaces, it sometimes seems either genius or just frustrating, with very little middle ground between the two. TLOU did a great job with that and felt natural. However, quick question: when balancing gameplay/immersion with functionality,…
Paging Mr. Plunkett…
The idea that a developer is making a game that doesn't actively want you hooked on it all the time feels rare, boggling—at least, as far as triple-A games are concerned.
A small taste of said landscape porn, if you're interested:
If that ever happens, chances are that way more games like Earth: Year 2066 will make it through. I don't mean to fearmonger here, because I think a more open Steam is a good thing for small-time developers, since Steam is such a popular distribution system. The thing Valve would need to figure out in that case is…
SO YOU'RE PICKLES THE DRUMMER!!!!!!!
Y'all should do like a summer reading list or something! just picked this up the other day and super stoked to start on this.:)
This is good, my roommate has completely destroyed my chair and denied it was his fault, making me start the search for a good chair. #becausefatpeople
Just me?
Real things to be scared of? Like super aids? Anyone? No?
So, they hit anything?
This is very, very cool
I disagree.