Tybera
Tybera
Tybera

I think you’re mixing up Lucas with Peter Jackson and expecting the story to be told in such a manner. Lucas traditionally (and what made the original trilogy so great) tells the history of characters over the expanse of the trilogy as they develop.

Eh the market isn’t there in America for stuff like this. That’s all there is to it. America still has this huge stigma that games are for kids. From what I’ve seen here in Japan, that’s not the case. Also just look at the comments. Everyone is shouting at how creepy it is, all the way to the other side of

Who in the hell decided that putting dinky rail lights next to a rail crossing AT AN INTERSECTION with no traffic lights was a good idea.

I got married and my wife and I moved to Japan together, traveled to Taiwan, different parts of America, and have plans for a cheap-o adventure to Europe soon, but first South Korea.

I know!

It’s winter here in Japan, and my toilet has a fancy bidet seat, and that thing is warm every time I sit on it. So basically I’m walking through the house with my slippers on in the cold cold morning, and I cannot describe to you the wonderful comforts of having a warm ass on a cold morning while peeing. It’s

The internet has already had its way with that sadly.

IT WAS, a finely tuned game in 1.6, saying that spray and pray being legit strategy with some guns in CS:GO isn’t awful is just ignorant.

I’ve been a fan of EDF since an old Co-Worker and I played it during our overtime breaks almost a decade ago now. It’s strangely cathartic.

I’m super excited that they are releasing a new Civic-Type R here now.

I haven’t encountered this yet, but I did run into an issue where I needed to spam the TAB key to disengage from a terminal loop. Mostly terminals that interacted with things externally such as doors, robots, or turrets.

What does their apparent lack of art in their game have anything to do with anyone working through an asset pipeline? How is this apparently obvious by my vague post? You’re going completely off the topic here. All art in a game has to go through some pipeline, that has nothing do with this game or my post.

I agree, usually though they start by working for other companies to gain those skills.

Sure! Of course it does. Smashing watermelons into a piece of paper requires effort, and could be considered art. Just not by me.

You know you can buy a gun online pretty much the same way. Sit on your butt, make an order, then go pick it up at the store.

“We know that the killers in San Bernardino used military-style assault weapons—weapons of war—to kill as many people as they could. It’s another tragic reminder that here in America it’s way too easy for dangerous people to get their hands into politicians pockets through lobbying and super-pacs.”

“We find that CA-PFL increases father-only leave-taking (i.e., father on leave while mother is at work) by 50 percent and joint leave-taking (i.e., both parents on leave at the same time) by 28 percent. These effects are much larger for fathers of sons than for fathers of daughters”

I have no issues with minimalist. I see what your saying there. But there is a lot in here, that is very muddled. Because of the high emissive and general problems with this implementation, there are a lot of rendering issues where you can see other players pieces through the models. Really there is only one direction

I know right? Yet the horde continues...

Giggles, you’re cute. I’ve spent over 10 years in the industry. I know lazy art when I see it.