Truemas
Truemas
Truemas

Fanart is a high form of flattery. Turning scenes from your favorite games into animated clips, each taking hours to

Some games only need a single good idea to work. For example: Superhot, a punishing first-person shooter in which

One of the longest internet fights I’ve ever been in was also easily the most pointless (and that’s saying something, as most to all internet fights are pointless). It was with someone who insisted that I had to play Windwaker despite the art style being a huge turnoff—that I was wrong for giving it a pass when

There’s nothing wrong with not being able to get past ugly games, that’s fine. To you, the visuals are an important part of the experience. The point of contention you’ll find most of the time is whether or not something actually is ugly.

For instance, I think this game looks awesome. It’s going for a 90's-inspired art

I was hardly a fan, but this Supreme Court decision is one of the most important things to ever happen involving video game culture and he wrote the majority opinion. It’s a minor part of his legacy, but given that this is a gaming-centric site, it seemed worth noting.

I lose because my controller isn’t working right. Yep, that’s it.

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Want to know why you lose in fighting games? Longhaired guru Patrick Miller has a great essay+video combo up on his Tumblr about how each button press in a match-up needs to happen in conjunction with a meaningful understanding of moves and situational awareness.