Truemas
Truemas
Truemas

I wasn´t sure what to think of the graphics after the first big presentation. While i found the forest section really stunning i wasn´t that amazed by the lake and valley thing.
This town however i really dig because it all seems quite immersive.
I haven´t enjoyed the ingame graphics of FF XII and XIII that much but

I get your point of view. And you could actually be right in regards to "value". They will surely have considered what would be the best option for them. Beeing disliked by the gamers or by the rest of their audience. Sucks for us gamers. No, beyond that: Sucks for the gaming-culture because that complainers have the

Normally i would second that quote. But Total Biscuit made a good point in his video regarding markets that take that product out of their shelves: If they have a certain reputation and don´t want it ruined, it is totally legit. They can´t know in advance that people would make such a shitstorm around GTA V in their

You mean act 1 ? I liked the scale in which it was settled. A Short Story that introduces Geralt and the Elements of the game. ( If you really mean act 1. Theres one more swamp in the final act.)

When i bought the Witcher 2 on steam and began playing, i found it to be so amazing that i chose to quit playing it and start with The Witcher 1. I just finished it and really enjoyed it. Now i can move on to The Witcher 2 and i expect it to be even better.

I don´t want to be a smartass. But Diablo didn´t create the genre, but revitalised it and introduced the point&click style we used to in many nowadays ARPG games.

AH! I still remember how i bought a pc magazine back then for reading the review of D1 plenty of times, buying the game on release day and beeing addicted

We played this with many people on a LAN and the magic-moments it creates by its desgin is the big strenghts of the game. We made a campaign where we travelled from the west of the map to the east (big shopping mall) and stopped in every town for re-supplying our team. At the shopping mall we build a base and started

So my thought on this was right. I got to level 9 in my 4th run (played "easy", not "too easy") and the dust i found, starting at level 8 diminished significantly, that made the core runs much harder (didnt have luck with +speed items).

I managed to finish FTL in the 5th or so playthrough and i would say that luck indeed is a great factor but also is timing. Ship fights get easier once you realise how you have to time your weapon shots. You have to gun the shield down with small-weak shots and use the big guns/rockets at a certain point when the

Just played it for the first time last weekend on a LAN here in germany and instantly bought it. It is just great how the choice of your characters determines the way you play through the game. You can go for a run where you concentrate on food to have strong characters, a industry run for more tower-defense focus or

F2P is indeed a possible way to distribute, but more importantly, to create your game. Just the 2 quick examples of, Dungeon Keeper, where the creation of the game is centered behind the psychology of the business model.
And second: Path of Exile, where you get the feeling the devs made the game they always wanted to

A really good read. And she also brought the IMO most important point with it: That the hater in the GamerGate Campaign (surely not everyone) just represent a really tiny amount of gamers. I am convinced that just not everyone, thats against online harassment, spoke against that vile stuff of the past month´s because