TrickJa
TrickJa
TrickJa

I love all four myself.
The second and third movies are a single movie in my mind.

Can't argue with that.
Ubi do appear to be a 3 steps forward, two steps back sort of company.

Gameplay is not at all truly evident in motion it is only truly evident when played.

Meh! I'm on board!
By the time they get this out they'll have worked out the bugs they had in Unity and.. if it's another studio it will be trying to make a good impression.

Poor Rachel in Dark Knight.

I assumed he was referring to the ol' red wedding that surprised the heck out of me.

Because I think in the old days the "industry" used to crank out products that worked , the tweaks glossed over a few elements that your imagination sued to fillt he gaps for anyway but nowadays this is just another lie on a layer-cake of lies to make us think a product is more finished than it is, whatever it takes

My favourite is when the Update tells you you have discovered a clue for your murder mystery in the database which you'll want to do because you can't read it on screen whilst the stupid message prompts you to refer to the database. GG Ubi

You can make adjustments through the options which is a bit annoying as sometimes you do want the things.
There is a nice shortcut that I was told about yesterday though that(on PC) if you hold C it will disable the HUD entirely. Then when you want it back, just hold C again.
Ironically when you disable it the "Updates"

It's not "fixed" until it re-synchs all your previous games progress.
The only thing they've fixed so far is that it can track Unity's progress.
I also was about level 13 before and am 2 now.

I'm finding the nomad chests/missions only unlock in game reliably if i connect the app and unlock the chest/mission WHILST i'm in game. if anything unlocks whilst the game isn't running it can't work it out later. No matter how many times I connect.
As the missions that unlock the chests/missions are several hours

Have you seen Elise in Unity?
Ubisoft never said it was hard, they just said it was needlessly expensive for multiplayer. (Which contextually makes sense when you see how their multiplayer model works, don't fall for Kotaku's click-baiting)

Ubisoft made Assassins Creed Liberation... the one with the black female lead...

I think the problem with calendar man was that he was so forecast, there's an achievement for his not-so-secret special dates so he was fairly significantly ruled out as being "too obvious" but people were in fact trying different dates with him already. Usually dates like the initial release of Arkham Asylum, a

Trust me the Arkham community were looking., which is how every single other easter egg/secret(of which there are tons) were found.

I'm guessing they were thinking of how to efficiently hide a secret?

This is great.
Arkham City easter egg hunting nostalgia's me back to a time when i was actively involved in both the easter egg hunting community of Arkham City and the "last secret" hunt of Mortal Kombat(9).
Mortal Kombat games will always have at least "One last undiscovered secret" with it's community, desperate for

Disagree here, I tihnk Arkham is a bad example. The Arkham games are riddled*Snort* with easter eggs and little(and big) secrets that its community is absolutely driven to find and document.

Disagree here. I witnessed a lot of the hunting and it went on forever, they never gave up hope, they were mostly looking for a Scarecrow teaser for the next game(which imo the secret boat was enough) but still.

I've never played on PC actually. (Tablet)
I know you can cast lots quickly but they manage to throw out about 6 of the 8'ish spells before even the visual effects get displayed.
I feel it would be too slow to drag and drop a spell on my tablet(might be wrong) but I guess using a mouse is quicker.
I think whenever i've

I've not played in a a little while but how was it possible to cast the second circle of healing without the effects of the first one taking place?