Topheh
Topheh
Topheh

An then what happened? you regressed back to troll?

They’re hating on it because it was made by Zoe Quinn so their hatred IS TOTALLY ABOUT ETHICS IN VIDEOGAME JOURNALISM.

I think you missed the point of that design choice. The inability to choose some of the things presented to you is meant to simulate how when you have depression, you often KNOW what you can do to make it better, but depression makes it impossible to actually take those choices. As someone who lives and copes with

I sentence you to death by hats.

Hello there, buddy. You're what's wrong with the games industry, whining about people "pushing agendas". They're fucking video games, and meanwhile Negative Nancys like you are dragging it down for everyone else.

Can everything ever truly be OK, or at least close to it? I think about it for a moment. Perhaps the signs are meant to be a little ironic, as opposed to sincerely reassuring. Or maybe they're aspirational. Maybe a better sign would've been, "Everything might get better eventually, I hope." I guess we'll see.

I was in a rush to meet friends, I shall not fail everyone again. :(

Oh, boo fucking hoo.

I had dinner plans in twenty minutes! I promise to do better next time, Kotaku! ;_;

That one pushed a little too hard, xbot, but do keep doing them. You're normally much more smarter than this post.

Meanwhile, journalists Leigh Alexander and Laura Hudson (both friends of Kotaku; Alexander once worked for the site and is an occasional columnist) announced Offworld, a website dedicated to giving voices to the voiceless, to people in games who don't usually get a platform. In another panel, activist Randi Harper,

These two really need to get on board with this.

...shhhh. The Straw Man, coupled with the part for whole fallacy, now passes as cogent argument and erudite observation.

Do you understand nothing of Internet commentary, sirrah?!

Because not every game trades on graphically impressive content; sometimes, it's about the experience—and not what it looks like.

But what the hell would I know? I'm an old. I had an Atari 2600 when they were still being sold on store shelves. Clearly I do not understand these new-fangled "hi rez" games.

Wow, that was pretty close-minded on both ends. :/

Thank you for a very well thought out and presented post about your relationship with religion and video games, Nathan. It's refreshing to read a piece like this that doesn't come off as an anti-religious screed. It's also nice to read about people who have interacted with religion in ways that are similar to my own

"I'm not particularly religious myself," he told me during a phone interview, "but I come from a religious background. I wanted to make a game that was very generous and kind to religious belief. I do think that when you look at the documentation of this era, people held these beliefs very sincerely, and it did bring

This comment was a great response to a well-written, honest, and vulnerable article. I applaud your ability to articulate so an abstract phenomenon, Nathan.

It's perfectly natural for people to question their faith as they get older, especially when confronted with a group of people not acting like proper Christians when you were younger, coupled with aggressively anti-Christian messaging in videogames and movies.

This was a very reasonable, honest, even-handed post.