*snort* Right. I’m in the greys on this site. All that math... and nobody’ll see it ;)
*snort* Right. I’m in the greys on this site. All that math... and nobody’ll see it ;)
So... beyond *all* the uh... incredible tone-deafness in your... shall we call it preamble?... There are problems here.
Although it should be noted that its 70 billion *more* dollars, not 70 billion dollars. We’re already spending about 65 billion a year on Pell Grants and other federal programs to help reduce tuition costs.
Completely honest question.
The World Mosaics series aren’t *great*, but they are numerous.
Oh, I’d totally take that, too, and a new Dark Sun, even if that got some love in 4e.
They’re official campaigns, designed for beginning DMs/Players or for people that just want to have someone else do the heavy lifting of coming up with the major plot beats of a campaign. Pathfinder has done this for ages with their Campaign paths, and DnD itself has done similar things in the past.
As Sammy baby says, a lot of it was regional, but DnD early on fell afoul of the Satanic Panic, which, in the 80s and 90s, saw Satanic influences *everywhere*. My wife remembers growing up and being told in church these wild and obviously made-up stories about how Satan was behind Metallica, Magic Cards and many…
One example that she missed from OoT I think really exemplifies the general problem that she’s trying to point out.
Yeah, and Alien’s a great example of a trope subversion. As was Samus being revealed to be a woman at the end of Metroid (weird ‘see her in a bikini if you get 100% completion’ aside). Trope subversion is great and wonderful... and, by definition, rare. If Trope Subversion made up 20% or 30% or 40% of media... then…
Amen. So much paranoia. ‘Hey, we should do less of X’ ‘OMG, you’re going to take away our ability to ever use X! BURN HER!’
But we aren’t talking about AAA games, we’re talking about games, period. The figures aren’t made up just because you define ‘real games’ to be a smaller subset of the larger gaming ecosystem.
Honest question:
“A lot of devs were largely forced to change out of fear”*
Uh... she closes her comments section because at first, when she didn’t, all she got was pages and pages of comments about how she should die, get raped, get raped so hard that she died, die and then get raped, etc, etc, etc. If that was happening to me, you’d better believe that I’d be doing the same damn thing.
You... think the problem with DA:I and ME:A is that they were too PC? Have you played the earlier games in the series?
Its true. Or at least, close enough. According to several surveys, 48% of women have played video games while 50% of men have. Your perception arises because of the *types* of games that men vs women play. Women are far more likely to play “casual” games like match-3s or hidden object games, or even games like…
I think the important thing to keep in mind with her (or other people like her) when they are critiquing things is that they aren’t necessarily saying ‘this particular example is bad and needs to be fixed immediately’ (which, obviously, is a totally absurd statement to make about, say, Ms. Pac Man) but instead ‘There…
I absolutely agree. Zubmariner makes the slow travels between ports more interesting because, well, there are more things to do!
Well, there’s the Khan’s Shadow, Aestival, Isle of Cats Sun-filled Mirrorcatch route which is very lucrative later in the game, but yeah, beyond that and maybe some long range runs to Irem, Trade isn’t really... the point. Its exploration and the slow peeling back of the detailed stories at each port.