Toawia
Toawia
Toawia

Also entanglement transmits nothing useful at FTL speeds so it doesn’t violate the rule that nothing travels faster than light (Things being, mass, energy, information). The way entanglement works is that you would need a classical information channel to be able to tell that A) entanglement wasn’t lost, B) what you

It still is impossible to generate perpetual motion, have a lump of negative mass, have a kilo of ice below absolute zero, and so on and so forth. With the bulk of science saying it is impossible I don’t quite see how that is changing anytime soon.

Mass and energy are not FTL is why gravitational fields speed can never exceed the speed of light. By having the sun disappear instantly your invoking reality bending magic and are removing mass/energy faster than the speed of light which violates the rules to start with. The speed of gravitational waves is measured

The simplest and most logical conclusion is even if there are tons of aliens the reason we don’t see them visiting or them populating the galaxy is because the laws of reality prohibit any form of FTL travel/communication. Bad for people who want sci-fi to come true but it isn’t like any fantasy fan is expecting a

No. Quantum entanglement is very fragile it would never survive a big bang an “observer” doesn’t need to be a human it could just be a temperature change. And the universes temperature back then was a bit extreme and widely changed over time so lots of bad for the continued existence of entanglement effects would have

Just because we don’t know how to do something now doesn’t mean it will ever be possible. There is nothing in the universe that says everything is possible.

Gravity existence is instant changing your mass however is not. If the sun literally disappeared instantly the tidal force on earth would instantly vanish before the light stops as it takes time to travel and has particles in flight that would still exist after the sun magically vanished.

And the use of a fiber optic cable to transmit the required quantum information to achieve entanglement is decidedly not FTL. Gravity is FTL doesn’t mean you can magically transmit information across the universe.

Except an electron and atom actually exist. A separate universe by definition isn’t going to be found in our universe. (It is logically retarded is what it is)

No quantum teleportation uses bog standard fiber optic cables (which have the light going slower than 1 c ). You don’t even know what it is used for and it isn’t an FTL tech in any way shape or form.

FTL anything useful is right in the reality bending magic territory which by the way is impossible.

I collided planets before they let you collide anything early on. The planets clipped together with units on both and the game promptly crashed it was only memorable highlight of that game for me. The 90+ minute load time tempered that experience (To be fair I made the planets very large, not that they seemed very

Indeed. Also if SupCom’s spiritual successors ever exist properly I also think it would be cool if they had team battles which smartly integrates shared control in a logical way so people could have games that play out with absolutely insane complex scale. (Multiple angles of attack with human control over each group,

Basically DX12 just makes games run better for free basically (you do need Win10 but the kernel changes do make it impractical to backport to win7/8/8.1) this update was very long in the tooth and AMD is basically the catalyst so to speak. Without Mantle which is now being discontinued basically in support of DX12

Yes SupCom2 ruined the sense of scale and took a piss on the original SupCom’s gameplay design. Having RTS games with so many units you can’t really count them and if you really wanted to you could zoom in and pick one unit to do something specific would be quite a game changer.

You can control the individual units of a large group. It isn’t a visual trick but a game play tool to enable for even larger scale battles.

You asked for gameplay 20k units on screen with a non-instanced seamless world where you wage global war is a big gameplay change.

I already gave you a clear genre of games that will find a use for it.

DX12 doesn’t need new cards for the main benefits which are not eye candy related but literally how many units you can have on screen or how complex your game level is. For something like an RTS that is really gameplay related.

PhysX didn’t solve the draw call problem what happens when you break a stone into a thousand individual pieces you have thousands of draw calls to render. This is why PhysX was relegated to eye candy (the debris would vanish and be non-collision to prevent the game from slowing to a crawl).