Yeah, you start “fat-rolling” at 70% and up.
I think there’s 3 rolling speeds though, and I don’t know what the percentage limit for fast-rolling is.
Yeah, you start “fat-rolling” at 70% and up.
I think there’s 3 rolling speeds though, and I don’t know what the percentage limit for fast-rolling is.
I had 14 by the end of the game, and I’m pretty sure there’s one more (there’s a Trophy for upgrading your Estus flasks to the max number).
Just played through the demo yesterday and I fully agree: it’s great!
Tip 1: Don’t bother with DSII. Or at the very least, stop as soon as you have the feeling you’re not digging it.
To each his own, but I actively HATED it. The other games are challenging, DSII is just fucking cheap.
Make a Xenoblade/Gaur Plains one, and you’ve got my money, Nintendo!
Wow, I never even noticed that, and I lose A LOT.
I am going to use the SHIT out of this gif
Nope, just you! Sorry!
Most likely, the car won’t have that feature until later in the game. It’s pretty common in classic FFs to have land-based vehicles (or animals) before gaining an airship.
Switched from the regular old model to the XL model a loooooong time ago, then I switched to the New 3DS XL last year for Xenoblade mostly.
So I bought 3 3DS-es so far, and I don’t regret a single penny I’ve spent.
Definitely 1, with a dash of Bloodborne (mostly in terms of enemy and environment design).
I played a couple of hours and it definitely feels more like Dark Souls than Bloodborne so far. Aesthetically you can definitely see the BB influences though.
Because it’s physically impossible to replicate the glorious sound of the SNES without actually using an SNES.
“Throwing in new information isn’t going to help.”
I’m imagining him saying this to Motomu Toriyama, and it all makes sense.
I remember Banhammer Mondays.
Ah, good times.
Looking at the settings inside the app right now, and it has Japanese, English (US and UK/AUS), Spanish (EU and Latin American), French (Canada and EU), German, Italian, Dutch, and Russian.
Didn’t VLR have a fast-forward function that would automatically stop when you reached a new/altered event?
I’m sure they’ll implement something similar here.
You know, I’m not usually a fan of this type of stuff AT ALL, but I played Shinovi Versus on Vita, and it’s all so completely over-the-top and ridiculous that I can’t take it seriously enough to get worked up about it, which I’m pretty sure is exactly what they’re going for.
So yeah, Shinovi Versus was actually decent…