TheOtherGuest
TheOtherGuest
TheOtherGuest

If Sega doesn't send Cease and Desist orders to the makers of fan-made Sonic games, I doubt they'll do it with an IP they care far less about...but I guess you never know with these companies.

The killing of beasts is something that they don't show a lot of. People focus on the building, but my favourite part of the game was always digging into cave networks and trying to get through them without being slaughtered by things from the shadows.

Well, it certainly looks great but if you can't wall-run or anything, then I'm not sure how you'd even get around in it let alone have fun. Is there a parkour mod for Minecraft yet?

That walking animation really bugs me, with one shoulder forward and one back most of the time. It also look like it throws off the aiming slightly and makes his gun not face exactly the right direction. I'm not a fan of slow-mo kills, either (I liked Max Payne where the player was almost always in control of it). The

Yep, Half-Life 3 will take the physics puzzles of HL2 to the next level with a new, Sierra-made Incredible Machine game. Sounds about right.

If you watch the end (starting at 1:44 or so) then it shows the unedited version of that shot. I guess they realized the slow-mo weirdness would've had people questioning the video's authenticity.

Exactly. It's not even that it's vague. They may not say "This is the original Colin McRae Rally game" but if they call it "Colin McRae Rally - The Classic Rally Experience" that's essentially the same thing. As I understand it, this isn't the classic experience at all but something very different.

DtS is similar to Hitman, yeah, but I prefer the way they handle disguises. If I remember right, only people who outrank you will notice that you don't belong. The trick was to actually get those disguises, whereas in Hitman the trick is to keep them while nearby people stare at you like you're a freak.

I think it was my least-favourite mission of the original game. I enjoyed blinking around, climbing on things, etc. so the ground-floor wasn't that interesting to me. The other floors were a bit better, but too confined. Still, it wasn't a terrible mission and I guess I'm glad the devs tried to change things up a bit.

I was surprised to read this. Every Rift video I've tried the cross-eyed technique on has worked perfectly, including the bottom video on this page. Things outside the windows are very clearly farther than the things inside the room, so there are no depth problems that I can see.

I was being stupid, apparently. The embedded album art doesn't have the artifacts in it, so I don't know what I was doing using a version from Google.

I downloaded the album right away. I can't pass up this sort of thing, especially when it comes to a game like Chrono Trigger. Looking forward to hearing them all.

I love orchestral remakes/tributes/etc. of video game music, and from the previews this is really good. Nice work. Thanks for sharing.

Yeah, I know. Must seem kinda strange to miss something like that. A lot of the time, though, all I care about is the text and/or the comments, so I scroll down right away without looking at the header image.

That's so weird. I don't remember seeing that image when I wrote the comment, so I guess I scrolled down before it even loaded. I also somehow missed the "NES" in the title. ANYway, people were still blowing into cartridges on any system that used them.

Yeah. I always felt like it worked too. Then I lost my Zelda: LttP save data after blowing in my cart and I don't think I ever did it again.

Looks like nice work. I'd never heard of lulu.com. It seems like a good site. Thanks for the info.

Wow. That looks great. Much better than the official PDF art book...which I was going to link to, but I can't seem to find a safe-looking download page for it anymore. It wasn't very good, though, with very little content.

Yeah. I was really hoping Rock Simulator would be something more interesting. I was thinking more along the lines of How to Be a Tree (http://indiegames.com/2014/01/how_to…) which seems like much, much more than the tree simulator its name might suggest it is.

I really enjoyed this game. I thought it was well-paced and fairly interesting with decent combat and great atmosphere.