TheOtherGuest
TheOtherGuest
TheOtherGuest

I wonder if you can disable the motion sensor. A lot of people naturally tilt their controller in flying games, and it'd suck to have that throw off their aim.

When I started reading the headline, I really thought this game was getting a re-release or a remake. Then I finished reading...Oh well.

I thought it was the opposite: parkour is style and free-running is efficiency (hence the word "running" implying that it's about going somewhere). I could be wrong, though. Now I've gotta look it up again.

I get the feeling they're going for a 3D version of Starbound, rather than anything like a 4X.

I haven't seen Sherlock yet, and saying that he guesses makes the show really unappealing. I just started watching Elementary and so far I really like it. Every deduction actually has reasoning behind it (at least in the first few episodes that I've watched). Even though there have been a few small assumptions it's

Maybe it's just my imagination, but I thought they started working on the new graphics two or three years ago. I was sure this trailer would finally be using them.

Is there a connection between the Combine and Xen? I've never read/heard about that.

Well, it's LEGO that you can't run out of. That was always my issue with real LEGO.

From what I've read in the past, that way of acting often causes these sorts of lawsuits to fail. If a company has known about something like this for a year and did not take steps to protect their IP, then there's a decent chance that they'll lose on the grounds that they basically gave up ownership.

The music they're making/re-envisioning for the game (two tracks on their site at the moment) is pretty great too, in my opinion. The NYC Streets concept track reminds me a lot of Metroid Prime, which is maybe a bit weird for Deus Ex but I love it.

Tomb Raider was an interesting game. I've played some, like the Legacy of Kain series, where it was the story that kept me going despite gameplay I didn't always enjoy.

An easy fix, sure, but if the hole has existed for over a year there are likely a lot of people with compromised account information.

No physical consequence, but I don't particularly enjoy having my characters in games run into walls. The consequence of it is that you slow down and have take time to turn or back away, which temporarily keeps you from doing more enjoyable things. Maybe it'll be the same in VR. Players will look before turning in

I imagine it'll be a lot like when dual-stick controllers came out. A lot of people couldn't move and aim at the same time, ending up strafing rather than even attempting to aim left and right, but after a while that sort of thing becomes second-nature. I think we'll see the same adjustment with VR headsets once

Yeah, I've also wanted a WWI gave for quite a while. It's really underrepresented in gaming. Apart from flight games, all I can think of that included WWI is Darkest of Days, and that was pretty far from being a WWI game.

Yeah, I know. They're trying something "different" with a war correspondent, but if they're still sniping enemies it's not exactly a change. I think it could be cool to do a WWII game as sort of a stealth/horror game. Try to escape occupied territory without getting killed or captured.

Has anyone else actually tried the demo? The article says it's just about an old man exploring, but the demo makes it seem like there's much more to it. Of course, it ends just after making you do a bunch of tedious, repetitive actions and before it gets to the good part...but it seems like there might be something

Yeah, I'm not comparing the gameplay of this to Don't Look Back. The scene with the spirit standing across from the main character, though, seemed a bit unsettling in the same way I remember that old game feeling...although it's been ages, so maybe it was nothing like I remember.

Looks a little like Knytt mixed with Harvest Moon, and some sort of spirit-related thing like the old Flash game, Don't Look Back. Interesting...