TheOtherGuest
TheOtherGuest
TheOtherGuest

I know. I think the devs of the current game did an okay job reworking the character. It was a statement solely meant for the context of this article. I was thinking about how the former devs say that he's Jewish, but he doesn't look the least bit Jewish in the upcoming game.

Oh, weird. Never heard that. I like how they've "connected" all these games, even though it really makes no difference to anything.

I probably should've used a different word. I meant "generic" in that it's unclear where he's meant to be from (He certainly doesn't look Jewish), not that he looks like a typical soldier character.

It's too bad he still looks like your generic grizzled soldier.Then again, I guess the new devs probably didn't know what the old devs had in mind for a backstory.

That'd kinda be my guess too. On a related note, it's kinda weird how games in other genres get rebooted all the time, but RTSs don't (unless you consider the AoE and C&C browser games to be reboots).

Ok. Sounds interesting. I'm still more of a "kill enemies while exploring" guy than a "control the space" sort of guy, but I skimmed through that write up you linked to and it got me thinking maybe I should try it out when it's cheap.

If I remember right, the original Serious Sam had a lot of pretty small areas too. Indoor arenas, small courtyards, etc. That's why the killing of large numbers of enemies seemed like more of a core feature of the game to me than the environment size.

Not sure either. Maybe they believe fans of older games will want to see those old series revived? That said, what does 3D Realms even own these days? Maybe we'll get a new Major Stryker game? lol. A new Secret Agent or Cosmo game could be cool, but I dunno.

Serious Sam was a game where you entered an area, cleared out the enemies and moved onto another room/area to clear out enemies again. That differs from games like Duke Nukem, where the emphasis was on moving through an interesting level, getting doors open and reaching the end. If I remember right, you didn't

I've played seven and eight. Not sure about nine. What I miss is the Keen 4 style. Everything after that used crazy color palettes and enemy designs that didn't appeal to me. Are there any mods/fan-games you can recommend that are more like Keen 4? (Or even Keens 1, 2 and 3)

Yeah, I've played (and loved) The Fate of Atlantis. I think I briefly tried The Last Crusade, but I'm not sure. Having multiple options for overcoming certain obstacles sounds pretty good.

Was The Infernal Machine a full-on adventure game? Always thought it looked more like a Tomb Raider rip-off (ie. adventuring but with a lot of combat thrown in), but I don't think I ever actually checked it out properly.

Same here. I would think a decent optical mouse should work well on most desks. It's been years since I had a mouse pad and I get by just fine.

I got a Twitter account a couple of months ago solely for the purpose of signing up for game raffles (freekeyfridays). I've found a bunch of people on there who post really interesting or informative things, though. You just have to find the ones that actually put thought into their posts rather than writing pointless

I imagine that, even though it's being developed for mobile from the start, it will play like a normal THPS game with terrible controls.

Now playing

Not exactly an original concept. I saw a movie that included this sort of thing last year. It was called "Antiviral." Not sure if the trailer shows it, but a large part of the movie talked about meat grown from celebrity cells.

The puzzles in Portal 2 were far too simple. Not one in the singleplayer campaign challenged me (although the co-op campaign seemed to have more difficult ones from what I tried). I didn't think Glados was as entertaining either. All in all, I enjoyed the first Portal a lot more.

Child Link had bare legs, yeah, but adult Link in OOT wore tights...which actually would've worked nicely with girl Link.

I'm not sure this game compares to other similar games. The action doesn't look as varied, there are a lot of cutscenes, the combat looks a little button-mashy and the climbing looks really boring. I'm probably not the target audience, though.