TheOtherGuest
TheOtherGuest
TheOtherGuest

The Dark Mod (free, fan-made Thief-like game) is good too, although finding fan-missions that you enjoy means sifting through a pretty large library of them.

Skyrim did the same thing, although maybe not to this degree. I find this sort of thing pretty immersion-breaking. It can't that hard to at least change a word or two each time you record, if you don't want to get the writer(s) to make entirely new lines.

Yeah, I could do that, but holding the mouse button wouldn't actually affect the game in any way so it isn't quite the same. I also roll or jump constantly in games, just for something to do while traveling.

That's kinda funny. I have trouble playing point-and-click games because clicking on a location and then waiting for my character to get there feels really boring and tedious. With games like Grim Fandango, I can get my adventure/puzzle fix while always feeling like I'm doing something (even if "something" is just

As long as I get one that works well, has decent resolution, and has positional head-tracking in addition to rotational tracking, I don't really care who it's from.

A company sells the rights to an IP and then tries to make a game using it anyway? Come on. They would've known it'd be a problem, so why even attempt it?

Maybe the "archaic" part is dangers that you can't see coming until it's almost too late? Then you die and try again, this time knowing in advance that something is going to come out of nowhere.

Note that you have to be doing a Google Image Search. It won't work on the normal Google web search page.

Although it may not work well for this (I haven't tried yet), Google lets you drag images or use an image URL and search for similar images. I've gotten good results using that to find out where an image is from or where I might've seen it before.

Some pretty impressive parts. One question: Does the in-game timer always count down that fast? Seems almost like it's double-speed.

Just first-person. Takedown moves might still switch you briefly to third-person like Deus Ex: HR. They did originally, but the devs have changed a bunch of things so I don't know if it's still like that.

I know. That single word helped to give The City a fairly unique feeling. I read somewhere that they wouldn't be including it, but I don't know if that was ever verified.

I agree about the art direction. It's the one thing about the game that I like quite a bit. As for verbal diarrhea, my main issue is when two different voice actors have the same lines (ex. "I don't feel very well"). That drives me crazy and just seems lazy. They can't just change a couple of words, at least?

Since everyone else is going to point out most of the things I noticed, I'll just mention a few little things.

In which case, I have to wonder why they're showing off such high-resolution screen shots at this stage.

Most people seem to have forgotten about Radix, so it's nice to see it mentioned. I actually preferred it to Descent, just because it was more like an FPS with freedom-of-movement rather than some sort of space shooter stuck in some corridors.

Everything you'll ever learn in school can also be found online somewhere. School is good for getting diplomas/degrees, which can help you get jobs, but that doesn't mean you have to wait in order to start learning (unless you really don't have any time). Anyway, I hope things work out for you. Game design can be

I'm one of those "weird" sorts who play games for the story and gameplay variety rather than the challenge (ie. Even when I can handle a harder difficulty, I generally play on "normal" so that the flow of the game isn't interrupted).

Ah, that's cool. Have you released any games yet that I could check out?