TheOtherGuest
TheOtherGuest
TheOtherGuest

Yeah, I could do that, but holding the mouse button wouldn't actually affect the game in any way so it isn't quite the same. I also roll or jump constantly in games, just for something to do while traveling.

That's kinda funny. I have trouble playing point-and-click games because clicking on a location and then waiting for my character to get there feels really boring and tedious. With games like Grim Fandango, I can get my adventure/puzzle fix while always feeling like I'm doing something (even if "something" is just

As long as I get one that works well, has decent resolution, and has positional head-tracking in addition to rotational tracking, I don't really care who it's from.

A company sells the rights to an IP and then tries to make a game using it anyway? Come on. They would've known it'd be a problem, so why even attempt it?

Maybe the "archaic" part is dangers that you can't see coming until it's almost too late? Then you die and try again, this time knowing in advance that something is going to come out of nowhere.

Note that you have to be doing a Google Image Search. It won't work on the normal Google web search page.

Although it may not work well for this (I haven't tried yet), Google lets you drag images or use an image URL and search for similar images. I've gotten good results using that to find out where an image is from or where I might've seen it before.

Sounds like good advice. Thanks for taking the time.

Some pretty impressive parts. One question: Does the in-game timer always count down that fast? Seems almost like it's double-speed.

Yeah. That might be it. I saw a quote from Dean Koontz recently. I have no idea what his writing style is actually like, but I liked the quote: "I don’t write a quick draft and then revise; instead, I work slowly page by page, revising and polishing."

Good question. I imagine it can, although I tend to be the sort of person who fixes projects by starting them over from scratch. I do the same thing with programming, because starting with a good idea of what needs to be done/changed seems easier than modifying an existing work.

That's what a lot of people say. I tried it and finished a first-draft of a novel that way, but I hated just about everything about it. It started being garbage at some point in the first chapter and just got worse from there as I built on top of that garbage.

Not a fan of the "knees facing inward" pose, though. Seems more like an anime girl thing than a tough or heroic stance. The outfit itself, though, is actually surprisingly cool. I'm a fan.

Just first-person. Takedown moves might still switch you briefly to third-person like Deus Ex: HR. They did originally, but the devs have changed a bunch of things so I don't know if it's still like that.

I know. That single word helped to give The City a fairly unique feeling. I read somewhere that they wouldn't be including it, but I don't know if that was ever verified.

I agree about the art direction. It's the one thing about the game that I like quite a bit. As for verbal diarrhea, my main issue is when two different voice actors have the same lines (ex. "I don't feel very well"). That drives me crazy and just seems lazy. They can't just change a couple of words, at least?

Since everyone else is going to point out most of the things I noticed, I'll just mention a few little things.

Independent Baptist? Interesting. Not sure I've ever seen one of those churches around here. I was brought up in a Wesleyan church, but not really as a Wesleyan, and went to a schools that included a variety of denominations.

Maybe they won't use motors. Could be a material that contracts when a current is introduced ("artificial muscle" style).

I've never heard of the "eternal security" idea. Interesting. What church/denomination are you part of, if you don't mind my asking?