TheOtherGuest
TheOtherGuest
TheOtherGuest

Well, there were Starsiege and Earthsiege which were similar to the normal Mechwarrior games (ie. 3d, with in-cockpit and 3rd-person views). Can't think of any other isometric mech games for DOS.

I'd only ever heard of Mechwarrior 3050 (SNES). Never knew that there was a Genesis version with a different title.

Someone mentioned Bedlam in another comment. That's probably the closest game I know of. There was also a game called Full Metal Jacket, but that used an overhead view and probably isn't the game you're thinking of although the gameplay was similar.

Cool. I had a demo of Bedlam on a CD when I was younger, but it never worked for some reason. I didn't even know it was this sort of game. Might have to track down a copy.

That little arrow either brings up an empty rectangle or gives me the option to share my post on a blog. I guess the empty rectangle is where "edit" is supposed to be. Maybe a browser add-on is blocking it or something. Dunno. Good to know the option still exists, though, so I can look into why it might not be showing

Weren't we able to edit posts before? The option doesn't come up for me anymore...

The graphics remind me of C&C: Tiberian Sun, while the gameplay reminds me (a bit, anyway) or Mechwarrior 3050 for the SNES. Pretty cool combination. It's very nice to see something like this in development.

Yes, apparently it can. I've never had reason to look at the export options before. Good to know.

When I first saw it, I thought the lines were representing points of interest in the distance, in a circle around the ship (ie. longer line means the object is farther away in that direction, although it wouldn't work great in 3D space). Finding out that you actually have to aim at something in order to know there's a

I like the idea, but I'm not sure about the implementation. It feels too slow and/or too large. I'd rather not have to let it cover half my screen for very long. Seeing the different types of signals will improve things for me, though, I think. It might add tension as you see a signal develop into something you might

That'd be pretty cool, and maybe possible in some games (temporarily replace specific music files before loading the game), but I doubt it'll happen with this. It would be nice, though, if this feature makes developers start to add special music options for players on Steam.

My only concern with this setup is whether or not it can read playlists from other programs. If it can read an XML file exported from iTunes, then yeah, I might use it. I don't want to have to set up playlists in two different programs and I'll probably never use this feature if that's a requirement.

You know, that actually makes me wonder about some of the physics of the blades. For example, how much friction is there when two blades meet? Could one person just slide their blade down the other until it slices off their enemy's fingers/hand, or is there no sliding at all?

If I remember right, the terrain is stored as voxels (better for terrain modification, I guess) but displayed in polygon form. What is it that you dislike about voxels?

I completely forgot about Mount & Blade, but yeah, that seems to fit the style as well. In that game, though, I was always fighting from horseback, so having to aim to one side or the other made a little more sense.

From that short clip of attacking the dummy, it reminds me of the original Thief. In that game, if you looked to the left/right of an enemy, you would swing your sword from that direction. It seems like maybe that's what they're going for here, but I hated that setup. It felt unnatural not to look at the enemy I was

Well, you're not the only one. A lot of people love Dark Messiah's melee and hate it in every other first-person game. I actually didn't like it much in Dark Messiah either, though. I think the best for me may have been Zeno Clash. It's not the most amazing game ever and movement could feel a little stiff, but every

The world may be laid out on a grid, but I don't remember that making precision jumps any easier. I remember wishing, while playing the original game, that she would snap to the grid sometimes because I would hit the left or right arrow key and overshoot the angle I was trying to aim her at.

I miss classic Tomb Raider as well (although I don't miss the controls). The environments in the original game were just amazing. I'd love a proper remake of the game, but we'll never get it even though the "Anniversary" remake removed practically everything I liked about the original (ex. turning the T-Rex intro into

I see that now...Apparently I missed that part of the article. Oops.