TheOmnitron
JeRkytReaTs
TheOmnitron

@ArmoredCavalry: No man everyone knows that GPU's overheat the cooling system unless you reroute it to the cpu's dx11. If we didn't do that the laptop may cause a micro-singularity to develop in the rear occipital cortex and cause explosive pregnancy.

@ArmoredCavalry: Obvs u dont know nething about CPUs. They run on DX11, 10 if you fail lol. GPU is only for ram.

@Jezuz: I did, 2 hours bat life is the only real deal-breaker here. I got mine for 1200 two weeks ago. It runs SC2 on high settings, and should be decent for about 2 years (at least, I hope)

@ArmoredCavalry: Its not an i7, but an i7 would be slightly overkill for the rest of the tech. Still DX11 CPUs are for the computers only rich people know about.

@maxerus: durp there is one.

@Goldenage: Battery life is shite on any and every powerful laptop. Battery technology has not been keeping up.

I have one, theres only one problem with it- the Ctrl key is in between the function key and the windows key. So when Im trying to make a control group in Starcraft, either nothing will happen (hit Fn key) or I'll windows out of the game (during a ladder match of course).

Proof or GTFO, that shit has Zbrush written all over it.

@jacobgermain: Way to source, and invest time into the post.

@Rabbt300: In which case they fucking explode. Liek srsly.

Everyone was up in arms when Mark Skaggs of Zynga said pretty much the exact same thing (albeit with a bit more details). Surprise surprise a AAA dev is thinking the same thing.

@hammolaw: Facebook have been cracking down on game sharing because of exactly what you're talking about. Now you won't see a post from a game unless your playing it.

@nthegr8t1: You make a good point, and I think what Skaggs is trying to say is that there are things that have made Social games super successful, and that AAA game developers will probably integrate these successful game elements into these more hardcore "true" games.

@jacobgermain: If you have one million people playing for free a day, and 10% is paying a dollar, you are making $100 000 a day. FarmVille has 15 million users daily ($1.5 mil a day at 10%), and thats just one of Zynga's games (Id imagine Texas Holdem is more profitable).

@scrapking: I'd say he's smarter than most of the people in the social media space right now, but Zynga as a whole has a very strong infrastructure. They monitor every click from every user on every one of their games- they take that data and make changes to the game based on the data. It means their games constantly

@hagane_no: But the things that have made crap like Farmville successful will be copied and integrated into other games: hardcore, casual, motion control, etc.

@nthegr8t1: But there is more people have played FarmVille today than there are people who bought Modern Warfare 2 in total.

@anaki: Because the data supports it. The numbers are there- 6 million people bought MW2 in total. Today, 15 million people played FarmVille.

@Alex McMillan: That was Mark Pincus, the CEO for Zynga. This is Mark Skaggs, who turned a Farm Town ripoff to the most played game in the history of games.

@hagren: Of course not! "Social" doesnt necessarily mean "multiplayer". What he means is if for instance you just killed the biggest boss at the hardest difficulty, you get a popup asking to share this with all your friends that play ME3.