TheCensor
The Censor
TheCensor

It’s just terribly surprising for a F2P game. It’s obviously not for everyone, with its WW2 plane and tank arcade combat—also having great “realistic/simulator” modes, one might add—but it is completely solid. It’s amazing with friends, because team coordination is unbelievably valuable, and it looks amazing. Not to

No War Thunder?

Something I'm curious about, for the speedrunning community, what happens to these records once the glitches that made them possible are patched out? Are all any% runs created equal? Can this record, technically, be broken once the glitches are gone? (How many asterisks would go by it—wherever these things are

Because the media we create is reflective of our immediate values and those in our culture that we wish to change. Video games, being highly immersive, can go a long way toward affecting opinions and perceptions.

You didn't like any of the Neverwinter Nights games? (2 and its expansions remain some of my favorite CRPGs of all time—right alongside the recent Divinity: Original Sin, if that says anything.)

Well, the important thing to keep in mind with Star Citizen is that you're backing. So you're not only getting early access to a decent ship—all the ships are capable, and really you should pledge for the ship you like (I love my 315p)—you're also getting the game and access to all the pre-alpha modules and beta. That

My good friend just picked up the Saitek Pro Flight X-55 Rhino, about a month back, specifically for Star Citizen. He loves it and I hate him.

Certainly that must be the case for their thinking; either way they would have been investing time and money into a PSP port for its relatively small and dwindling NA base, or they would have been expanding this port to Vita for its relatively small and dwindling NA base. It just seems wrong that here they've done all

I'm still incredibly sad this didn't get a port to the Vita, or even just an English version of the PSP original, both now so far gone—

All I hear is that more games need to be like Chrono Cross's New Game+. You literally get to control time with the shoulder buttons.

They've started to cut back on new features; in fact, referring to the Chris Roberts interview at Polygon, stretch goals now will only give "deeper dives" into development. At this moment, they know exactly what's on their plate and now they're just getting it down. It may take them a while but I don't think their

On the other hand, well, there's this, via publisher Atlus (who announced today that they're publishing Lost Dimension in North America this summer for PS3 and Vita):

Everyone should go read the interview with Chris Roberts over at Polygon. There is far too much misinformation and half-coverage of this game—not that I think this article is doing either of those, Mike—and that interview goes a long way to clarify and elucidate things in a way that, for some reason, no one has really

Well, they've made a point recently, see the interview with Chris Roberts over at Polygon (which anyone remotely interested in the game should read), of not offering any more substantial stretch goals, as in features. What they're focusing on now is the core game and the mechanics they've offered so far—albeit there

Been a strange bout so far with Homeworld Remastered, dashes of Star Citizen Arena Commander, and, much to my pleasant surprise, FFXIV ARR. For the last, just a few days ago I re-subbed, having not played since October 2013, and I have been enjoying the hell out of it. I had hit the level cap with my Summoner way back

Back on my first computer—a computer that was actually mine, a bulky Dell which I still have and that still works just fine—I replaced the hour glass icon with this little red horse that would run until whatever it was you were waiting for was ready; it was wonderful. I miss that little Windows XP detail dearly.

While we wait for release, what else is there to do. . .

Well, the answer to that question depends on how you are defining a critique; it would not be a method of citing design errors or a deficiency of features or interactivity, but, instead, an act of criticism by which the "text" is renegotiated, expanded, adapted, wherein there is the game and there is the player and

This continues to be remarkable and still quite wonderful; this is something we need to see more of, players pushing the mechanics of their games with increasingly subversive interpretations. Absolutely awesome. This, right here, is what a radical form of game criticism could be.

I suppose I just find the atmosphere so much more charming. And when I couple that with the various missions that exist now, I continually feel reinvigorated to go explore types of systems I may have just breezed through before. I keep exploring and finding new things, even in areas identical to those previously