TheCensor
The Censor
TheCensor

So, if I'm reading this correctly, this means that any key, even if it's a global key, cannot be traded to someone in another country, yes? It's locked to whatever country it was purchased in? That's going to destroy sites like G2A, I imagine.

There was a HumbleBundle sale about a month ago, I think, that gave away three or four keys with every pack. I think about 100,000 of those sold. . . It's great. That and the developers just released the night map expansion a little while ago too—along with a new co-op mode.

The goal in the GTA series—with exception of one scene in GTA V—is not to sow pain and suffering among civilians; it is a choice you make in your play, not a prescribed objective.

Do you need to have 107 before the floating fortress? For the playthrough I did on Tuesday-Wednesday I didn't grab Mace until after (I think), and everything still played out as it should. I imagine as long as you don't initiate anything afterward—except a conversation with Sonya—that you should be fine.

Also, by default, Suikoden 1 & 2 can be played with one hand on a controller, with L1 and L2 functioning as confirm and cancel. The same setup is usable on a Vita if you have gorilla hands.

I actually just sold mine a few weeks ago for a hefty price on eBay—with the digital release only a distant dream; my sacrifice was well rewarded.

Just remember that the save transfer is only really at its best if you get all 108 stars (and really that should be your goal regardless).

I-I knew this day would come, I just. . .I just didn't expect it to happen so soon. Who do I have to kiss to thank for this?

Minor Spoilers

I've played through both games multiple times over the years, even just finishing a second run of DA2 a few weeks ago, and I have to say that this was delightful. Not only was it a good primer for the DA laymen among us but it has sufficiently pumped me up for Inquisition next week. I mean, the Dragon Age games have

I understand that, but because it is so integral to the game if it was absent upon launch—which is extremely far away—I'd be more annoyed then than if it was unpolished. Considering their planning, their transparency, their momentum, and the patience of fans who are willing to wait for these things to be done

I had the same thought. That game seems to have been forgotten all too easily. If I recall it was also one of the first games I remember requiring DX10, too.

I wouldn't call this "feature bloat," though. These are things necessary for a modern, well-rounded space sim. I would even say this is just as core as the space flight. It is first and foremost a first-person game built on a kind of spatial realism. I think it would be absurd if they didn't have this kind of stuff.

It really is fantastic. I bought it for my Vita over a year ago and never really got into it, but when I decided to sit down with it for a little while about a week ago I was blown away. The same thing happened with Front Mission 3. I'm on a hot streak for games I missed during the PSX era.

I'm surprised they didn't shoot for November 11th, Armistice Day.

Qunari romance option confirmed?

What we really need now is "Twitch Plays Smash Bros. Against Twitch Plays Smash Bros. Against Twitch Plays Smash Bros. Against Twitch Play Smash Bros." Let's get a multiplayer multiplayer game going.

Lords of the Fallen seems to be flying under the radar. I don't remember seeing anything here on Kotaku, at least, since it's announcement.

I know. I'm being very pedantic.

And I understand that as well. I'm not assuming negativity, I'm assuming intention. I ask myself: "Why did he make this remark? What did he intend to achieve or communicate? Would the conversation be the same had he said nothing at all? How has he changed the conversation? What changes between the statements: 'I'm not