TheCensor
The Censor
TheCensor

And that was what I was thinking about as well. With writing taking the part of "play" with this game, a lot of emphasis has to be placed on the language, or the ability of the language to push and break the user/the writer into expressing these landscapes and their traces in more and more encapsulating ways; it has

So, they are only pulling from Romanticism for inspiration? Are there any other things mediating the themes and language itself? Any procedurally generated material? It's an interesting project, but I'm concerned with the fixation on that very limited period in English verse—along with how they're construing those

I'm interested in how Quiet being transgender in this scenario would be functioning as a twist? I haven't gotten to play Ground Zeroes yet (and I don't mind spoilers), so I'm not sure what's been setup, but, off the cuff, I'm not sure I see that character being such a narrative crux that such a revelation would merit

JUDO HUG!

I realize, I really like the idea of husky Jedi.

Fine list, it seems. I would probably add Monster Hunter Freedom Unite, though. Next to P3P it was the game I played the most on my PSP, followed up by all manner of modded-in platforms—where I actually played FFVI for the first time, among a few other classics.

I just played every embed in the article and comments simultaneously. . . I think I went back in time.

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Always one of my favorites from recent entries.

The first and second shots made me think our assassin could be female, but that hope was too soon thereafter shattered.

Putting it out there: I've never been too interested in the PVP aspect of the DS series, so I'm curious what people think about this method of play. With specific reference to the article, my question is: does this person actually enjoy trolling these people, or does his enjoyment come from the fact that this, via

I can't remember the last time I saw a professional billiards player that wasn't wearing a vest. Is this some club I'm not aware of?

And I completely agree. They're generally activating the potential of the experience they offer; they're bringing excitement and intrigue to their product, so much so that it ceases to be a product and borders on a new category. The issue for the commercial in my post is not so much that the object is abstracted but

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I've been a pretty big fan over the years, as well, of their marketing, but I've been seeing the embedded one on Hulu lately—just about every commercial break—and it feels like an extremely weak showing. Not only is there really no attention to actual features or content, but no sense of product for console or IP.

If Ni No Kuni didn't have the utterly charming art direction that it has I would say it really doesn't belong. I was rather disappointed with it overall—so much so that I haven't bothered to finish it. Between oblivious A.I., really-just-okay story, and too many DQVIII similarities—that chapped my ass the first time

And I think that is the direction multiplayer should be going. That is only if the intention around the contextual plot points is really injected into the design. By that I mean, these things can't be artificial in the slightest; it can't be bits of dialogue shouted at you during gameplay or even just a conversation

When I played on Caspian Border for the first time the other day I thought something was wrong with my mouse when I was flying the jet; I just could not get off the runway without using the little knoll at the end as a ramp. It's good to know that after all these years of gaming, for once, my suspicions have finally

This continues to be interesting only as long as it keeps engaging other platforms. And by platforms I mean: other mechanisms. Someone now needs to rig up some analog process that is also responding to these commands; maybe, let's say, you start with the first word in a dictionary; Right goes right a column and vice

Diggin' the music and power sounds.

Working from the beta, Titanfall seems to be a very well made game with a number of great elements—Titan combat, free running, the universe—that all come to cohere as an experience that I just don't enjoy that much. It is objectively good, and even the features of the game that I kind of despise—the moronic AI, the