TheBlackHole25
TheBlackHole25
TheBlackHole25

Just like Magic and Bird were fierce rivals in basketball, and just like in comic book lore Professor X and Magneto were rivals, Steve Jobs and Bill gates were rivals... but in all of these pairings there was immense mutual respect and even a little bit of a friendship between them. (As the story goes, Jobs and Gates

They weren't buddies, but they definitely were friends for a time (they even went on double-dates together when they were younger). There was a period when their respective businesses were taking off that it became unclear what their exact friendship was — but they definitely weren't bitter rivals by any means...

It's funny to ask for an honest, unbiased opinion on Rage since I bet most people think they ARE being honest (I really don't know why anyone would lie about their own opinions on an internet message board) and few people recognize their own biases (and even people who do know their biases think that their biases are

It's funny to ask for an honest, unbiased opinion on Rage since I bet most people think they ARE being honest (I really don't know why anyone would lie about their own opinions on an internet message board) and few people recognize their own biases (and even people who do know their biases think that their biases are

Agreed. The stats are just fine — not entirely different from the BC2 online stats site(s).

When the Battlelog was first announced, there were some articles and forum posters who were arguing that this was actually a good idea that made some sense. After using it... I have no idea what arguments could possibly be made for it. It is just terrible... and I'm having a hard time finding any supporters of this

I don't think there are any hard-and-fast rules about when it's "okay" to spoil something. I just think that as a courtesy to fellow gamers you should try as best you can to not spoil anything. It hardly takes anything to just put some "**** SPOILER WARNING****" tags either in a post or a thread title. It's just a

It really should be said that this game is NOT a chemistry game... it's a programming game. Doesn't change anything about the quality or addictiveness of it, but just sayin'. The THEME of the game is chemistry but the GAME MECHANICS is really about programming.

Actually, yeah, I played The Incredible Machine (the original one... made in 1992 for PC)... but I was 12 or 13 at the time so such gaming design nuance was kind of lost on me. I remember it was a fun game, though, trying to launch tennis balls with self-designed catapults and such. Good times.

That is a really gross over-generalization. What country made Final "Press-A-Until-Cutscene" Fantasy again?

LOVED this game on the PC. It is one of the few puzzle games out there where solutions are CREATED, not DISCOVERED. That difference is important, as you're not just trying to find out the one way that the developers intended to solve it... Rather, you're always creating your own solution to a problem. It is almost

Planescape Torment: GREATEST VIDEO GAME STORY EVER (imo)

I don't think ANYONE claims that "realistic" automatically equates to "good game".

The question "Can it run Crysis?" always truly meant "Can it run Crysis at high-resolution at max settings?". LOTS of gaming computers were able to run Crysis... at low-res or at low-to-medium settings. (It actually scaled reasonably well for mid-tier systems).

We've seen this "hardcore" vs "casual" debate thing for a while and sometimes I just think people are going about it wrong. "Hardcore" doesn't have to have some ultra-precise definition that must be pin-pointed... and that because we can't pin-point it, it shouldn't be used.

After seeing this elsewhere previously, I felt bad for the guy and his team. His unfamiliarity with the Deus Ex universe aside (which honestly I don't think is an "excuse"), it's not fair that he'll inevitably be subjected to some minor scapegoating and ribbing when, in reality, he's just doing his job. Perhaps if

You're not alone in this, as plenty of people have hit this problem. The lack of in-game stats (enemies killed, alarms set off, etc.) makes this one very difficult to monitor — and very very frustrating to deal with when you fail to receive it, as you don't know if it's you or if it's the game that messed up.

I agree, the World of Ruin was brilliant in its conception and execution. The World of Balance built up along the standard lines of "Let's go get 'em!" attitude in almost every RPG, brimming with hope and excitement and adventure. But once they "lost", it's fascinating to see all the characters living out the "What

I don't understand the point of this article. I "get" what it's saying, but the actual similarities between the things being compared is weak, at best. The optical illusion of Bond's extended mouth is similar to the 3DS add-on because... it sticks out? Maybe I actually don't get what is being said here.

Exaggeration is only effective and reasonable when the exaggeration highlights an underlying truth. But Nintendo throwing out Mario Kart games "year after year" is NOT true. The franchise has existed for nearly 20 years now and we currently only have 6 (and only now soon-to-be 7 iterations of it). That's roughly one