TheBlackHole25
TheBlackHole25
TheBlackHole25

Actually, isn't that picture more representative of a dense, opaque and far-too-complicated plotline? A picture of Michael Bay movie plot lines would be like this sand art video... but with no sand — just a transparent empty glass... and then some explosions.

Also agree.

Almost everything I would have said has already been said by my fellow dinosaur tinkerers who are clearly holding back PC development (/sarcasm) so I won't repeat them, but I just want to say that the line about non-gamers not being able to tell the difference between an iPad and a $1500 PC is RIDICULOUS.

What? Did you just, like... totally make that up?

He said "$2000 less", which would place it at $800 (from Razer's $2800 price tag).

Well, whether you like it or not (and I know people who do and don't), inventory management IS a part of the game. Making strategic decisions on which weapons, grenades, and health/energy items you carry with you has a very real effect on how you play the game. Furthermore, there are augmentations that help alleviate

Like: The dialogues you have with your squadmates. They are well-written and have moral/ethical dilemmas and even some philosophical overtones to it. The characters themselves may be general archetypes (but, really, isn't that like... every game?), but the dialogues themselves I think were well-written and

Ummm this article and my post had nothing at all to do with whether either game was fun or not.

I don't have any specific suggestions, but it might help if you define for us what "genuine sense of adventure" means, as that might mean different things to different people.

That's because the names have simply changed from console/computer RPG to Japanese/Western RPG.... I don't know how far back in time you're talking about, but most of the great console RPGs back then WERE Japanese (everything Squaresoft, Dragon Quest, Breath of Fire, etc.) and most of the great computer RPGs back then

Yeah, "Multiplayer Online Battle Arena" sounds really vague to me. It makes me imagine something like an online Smash Brothers.

"ARTS" doesn't sound any more pompous than "RPG" sounds explosive.

Yeah, you're right — DXHR is still a great looking game (again, though, I think the art direction is what REALLY makes it so cool-looking). All I'm saying though, is compared to graphical juggernauts like Crysis 2 and Witcher 2, it just pales in comparison. That doesn't mean it's a BAD looking game — far FAR from it.

I have never EVER been able to successfully log myself into GFWL in-game. I can connect using their desktop client (outside of game) but in game I have never been able to connect. Every GFWL game I've played, I have to create a local profile which means I can't access leaderboards, achievements, or any of those fancy

I'm currently playing through DXHR and I absolutely love it, but the tech/engine behind it is terrible. The art direction is FANTASTIC mind you, but the technical execution of it really sucks, IMO. The textures, the models, the animation, and all that look strangely dated. Like really dated. Having played The Witcher

In Uncharted 2, a character verbally turns the table and makes specific mention of how many people Drake has killed. I'm thinking it might just be a case of "lampshade hanging" ... [tvtropes.org]

Wait, wait... aren't you guys forgetting someone?

Maybe people don't feel like making positive comments on something that is SUPPOSED to be there to begin with. At BEST, the "positive comments" would be jaded backhanded compliments.

They have that. Under "Presentation" you can set "Jumpshot Feedback" on and every shot it'll display an indicator in-game telling you whether you timed it right.

I agree with every one of your points. Was exactly what I thought as well.