TWOPLAYER
2PLAYER
TWOPLAYER

My favorite is now "oh ya that game looks really good and i want to play it...but it better be DLC because it couldnt be a stand alone game and i wouldnt pay more than $5 for it"

Lots of other little issues arose as I went along: the motherboard didn't seem to fit in quite right, I made the mistake of mixing together the screws for different things and I stopped being able to tell what screws belonged to what, and I even forgot about applying thermal paste to the processor. Heck, I forgot that

Eeeasy. Eeeeeeaaaassy. ALLLLLMOST......Nailed it!

Physically it makes sense that this happens. You get an artificial speed boost that pushes you faster than you can actually go. The only thing slowing you down is wind resistance and friction of your tires on the road since you cannot maintain that speed. If you remove one of those forces you should lengthen your

Now playing

Here is the whole scene. There is no centrifugal force acting on them because they aren't rotating as you can see. Once they reached the full extension they could have pulled themselves back. There is no other reason why Clooney should be exerting a force in the other direction.

The point that the video makes is that they have that mysterious acceleration away from the station. Its non-physical. Once they fully extend and the line became taught there would have been an equal and opposite reaction. which would have killed any acceleration away from the station. The line held on past that

They aren't moving. In their reference frame their acceleration is 0. Force is mass x acceleration so if they pull very very slow to get even the smallest acceleration their force would be next to nothing which could easily be below the frictional force of the wire on the space station. Also the wire has no grip

That is exactly the point. There are no outside forces acting on either of them. They are stationary objects in space with the station. The fact that Clooney was being pulled away by some mysterious force is what the video points out. To use your analogy, if I was floating on a still lake with a friend and we were

F=ma. If the line to the station was secure then her mass plus the mass of the station would ensure that they would not meet at the middle but rather clooney would be pulled right to her. If the line was about to snap because it was weak she could simply pull very slowly. From what I remember there wasn't any rotation

I could have sworn they were all on XBL playing COD and Halo.

Tetsuo?

Honestly, the only speedruns that keep my attention are the ones that make use of glitches/bugs. I don't really want to watch someone sit down for a couple hours and play through Ocarina of Time for an any% but when I see <20min for that run I am just curious as to how they managed to break the game and what exploits

I agree with you. With Hyrule Warriors coming soon I don't imagine them trying to flaunt 2 Zelda games at once. I could see Star Fox or Metroid as they don't really have a space genre game out right now. Although, my crazy pick would be for a Mario Sunshine HD release after seeing how well windwaker did and given

Page 2 of Hyrule Historia would beg to differ.

I am curious about that as well. The audio definitely sounds more like NES than a C64. There are 3 voices and a noise channel but the C64 is only capable of 3 voices total. Also, I thought having a split screen with a top scrolling screen was difficult enough on older machines let along having one that had a nice

Looks like a great Bionic Commando reboot.

Indeed.

Id be sad too if my bat suit didn't have nipples on the armor.

To fit in yes. To be uninspiring/not memorable, no. My point is that you can have a song that both sets the mood for the game as well as creates a catchy tune that you find yourself whistling absent mindedly later in the day. It's something that the original SNES score does very well.

I agree. There are a couple tracks on this new OST that stand out but the rest tend to blend into the background.