Stlwatts
Stlwatts
Stlwatts

So the happy-looking thing with the hat is half Dark, the funny frog everyone expected to evolve into something sleek and graceful is half Fighting, and the fiery fox who looks like the type to pounce on things is half Psychic? I've got to see how these things evolve.

Do we really need to care what Faith looks like? I don't recall anyone complaining about how fugly the guy in Thief is.

In light of the whole Nowi issue, someone in the Awkward Zombie forums proposed an alternate ending for this week's strip. "Why is our dragon riding a different dragon?" "It's less creepy this way."

I actually got it at the very end, when you get to write up a description of your accomplishments. I picked the option for "killed more people than I avenged."

To be clear, I'm talking about if a member of an opposing army fights incredibly well and kills a bunch of U.S. soldiers to save his comrades, possibly dying in the process.

I wonder sometimes what a heroism story looks like from the other side. If an insurgent fights this well to protect his comrades, do U.S. soldiers think "Wow, this guy is good," or do they just think "Damn it damn it damn it"?

That's the funbags. Ashe is the plot.

Anyone remember when they predicted this in This Week in Business? I forget exactly who said it, but I remember they said the points would "join Nintendo's friend codes in a special circle of Hell hosted by Clippy."

I'd read it was Frost's parody of poems he considered stupid and boring. (Though Wikipedia doesn't seem to back that up.)

Hey, X-Change! I remember that from when Benzaie LPed it!

I can't believe I'm saying this, but I think I'll actually wait for Dishonored to drop even lower. I have plenty of books to read and shows to watch, and if I get sick of those I've got a lot of stuff to try on GOG.

"Addled". "Impudent". Both of those words were in a vocabulary test in eight grade. I was able to define both of them from having seen them used in Final Fantasy VIII. (Sadly, VIII never used the adjective "beslombered".)

Speaking generally, I'd like to see more discussion of the themes and ideas of shallow works. They're so unsubtle that they're easy to pick apart, so why not do it more often? (Ex. that article on how Call of Duty's gameplay reinforces a gung-ho pro-war message.)

I sometimes watch a show called the Jimquisition, and I think it made a decent point about this a couple weeks back. Tomb Raider has sold what, two million copies? It's considered a failure. Dark Souls sold one million copies. It's considered a success. That's because Dark Souls actually had a reasonable budget. We

I see this guy as what Rob Liefeld would be if he actually had talent.

I think there's more at work here. Because he's running the project, he knows about all the ambitious plans that they had to scale back for time and money's sake. He's comparing the game he made to the game he wants to make.

I was seriously afraid Jezebel would support the bombers. Glad it didn't go that route.

Maybe they were mini-size.

I'm interested in Walton's prediction about Activision.

The courts currently state that students don't have full first amendment rights. We need to challenge that in order to get those rights back.