I cannot explain why they won’t make a new one of these games... Advanced wars is too good to shelve for no reason. If they released it for the switch you could even have local multiplayer (obviously fog of war is less effective) vs and coop.
I cannot explain why they won’t make a new one of these games... Advanced wars is too good to shelve for no reason. If they released it for the switch you could even have local multiplayer (obviously fog of war is less effective) vs and coop.
The thing is, Melee had glitches which turned into techs; if you didn’t spend forever learning them, then you’d never be a good player.
People want Melee style gameplay made for a modern audience.
I swear to god, I will die first before the Melee fad does.
Lots of places, but it definitely predates the internet. You can call it “professionalism,” and it’s (more or less) a requirement for doing literally anything at the highest level.
Something important to note in all of this:
The, “I never asked to be a role model/hero/what have you” argument certainly feels like it should be salient, and it’s true, up to a point—sports figures of all stripes, traditional, e-sport, or otherwise, only ever asked for an opportunity to do what they do at a very high…
Are you asking where the concept of being held to a higher standard originated?
Spoiler Alert! There are many bosses. It’s a Zelda game. Duh.
Thanks for the spoiler. Didn’t know there was a DLC.
Did you not read the title of the article? It should have been plainly obvious to anyone who can read that this would have a spoiler in it.
ALL YO’ YEN
“Oh my! Zelda, with bosses?! The thought of it gives me the vapors! I best get to my fainting couch lest this shock threaten to undo me.”
The hottest and most generic of takes.
It’s getting nerfed in the patch on the 12th, so they’re just letting people have fun with it for a weekend.
Yeah, it raises an interesting question, and I’m sure this will keep coming up with more and more “service” games in the future. But if you bought vanilla Destiny 2 on PC (which came out in late October), you had less than a month and a half with this stuff before it locked you out. That’s kinda nuts.
Or a fact that they were developed for a console designed in 2004
Gamers: Media companies and journalists are too close to the industry and aren’t critical at all.
This was a good review Jason, people will get upset that someone who doesn’t love the series reviewed it, but I’m glad you gave it an honest shake with a optimistic outlook and skeptics honest result.
I chose to review it because, as I said in the second paragraph, I was hoping that Takahashi and crew would make something I enjoyed more this time around.
Every time I read that, I picture someone flicking one of those door springs that keep the knob from smashing into the wall and it makes it so much funnier.