I might have worded poorly. My intention wasn’t shaft Bethesda entirely, but at absolute most they should get 30% in my opinion.
I might have worded poorly. My intention wasn’t shaft Bethesda entirely, but at absolute most they should get 30% in my opinion.
I don’t recall 30% being in there? I was told they just took like 1%, like Gabe said in the AMA there. But yes, absolutely laughable.
The problem with that argument is that any mod actually worth paying money for (as opposed to “Make X character killable” or something suitably ridiculous that could be accomplished with one console command) is one where the modder’s made an overwhelming portion of the content involved from scratch, like models,…
I think these are all valid points to discuss, but I’m also confident that none of them are wholly deal-breaking on their own. Valve should have a more concrete system in place for mods that contain other mods, or more accurately, literally ANY system for it - the mod they pushed forward as their star jockey out of…
In which “some people” is people who bought and registered both versions of the game. I don’t think it’s at all unreasonable for them to get it for free, and I’m ambivalent on it being free. This is as someone who only got it for 3DS.
Agreed, but I still don’t think it’s wholly unfeasible. Valve just needs to get their heads out of their asses and look at how to make it work.
I fully understand the difference. They have just as much a right to sell it as to ask for donations, but let me be clearer when I say that any mod I buy will be aggressively researched and the refund button (which needs a larger window) will be used without hesitation if need be. Modders and the like deserve to be…
It was a tongue in cheek shot at how Valve has no refund policy for actual games, even if they’re broken. 24 hours for a mod isn’t nearly enough, but it’s infinitely more time to get a refund than for actual games, even if the devs just vanish like with The Stomping Land. Valve needs more accountability, period.
There’s a very large difference between having a right to request payment for something and actually having the right to BE paid for it, and you’ll note that at no point did I say anyone had to give them a cent, only that they should be able to ask. It’s very unlikely that there’s many mods I’d pay money for, simply…
Modders are directly accountable to the end user in this case, as there’s a 24-hour refund system in place. If that needs some tweaking we’ll see, but it works as an incentive to make sure their product works - you know the gaming community, if someone tries to sell a broken product, they’ll lose all their busi-
I covered that in one of the other posts, but to sum up:
I think it’s generally considered a fairly racist term, but yeah, people use it. :P I can see the concern there though, and ultimately I don’t have an easy answer to that. It’s just another part of this puzzle, and I think Valve went in a bit half-cocked here.
I mean, here I figured you might have a point to make. Apparently that was too much to hope for, there’s been some pretty great discussion otherwise. :P
That’s the thing, though - ultimately it’s like selling art; you can’t force people to buy it, but similarly it shouldn’t automatically be expected that they can’t sell it, even if nobody specifically asked them to make it. It’s up to the artist/modder in both cases to judge what the time and effort they put into…
Wikipedia has betrayed me. D: The point still stands though, they didn’t make it from the ground up, very few studios do. :P
Yeah, and unfortunately we brought it upon ourselves with preorders. If people have already put down their money for it, emphasis shifts away from “Let’s make a game people want to buy” and more towards “This game has to be out on time or the people who preordered will be upset”, regardless of whether people who…
The developers for Skyrim didn’t make the game completely from scratch. Even the Creation Engine used to create the game was based off of the Havok Engine, developed by not-Bethesda. They put in most of the work, sure, but everything was laid on top of an existing framework, the same as a cataclysmically large…
There’s the rub right there, though - as someone with fairly strong opinions about how publishers are placed in the industry at present, I’d much rather see money go to someone who actually did the work on it - without hyperbole I’d happily just donate whatever they’re charging on Steam if the content is worth paying…
In short, Nintendo wants 40% or a similar number of the ad revenue for all YouTube videos featuring one of their games, despite that it amounts to free advertising and doesn’t take away from sales of the game. There’s little to no reason a modder shouldn’t be earning some money off this if they want to, the same way…