SirBroad
SirBroad
SirBroad

Just to set the record straight, I misread your post and thought it was framed as the devs charging for patches. I’m not one to pay for fixes to a broken game, but if someone wants to step up and salvage something that’s been abandoned then more power to them, and they deserve the money and recognition. Christ knows

In a sense I agree with some money being made off it - it’s a nuanced debate and since nobody can fully agree on it without a precedent that’s not super fresh, I think there’s still a lot of room for discussion on it.

I think I misunderstood the initial context, it looked like codius was suggesting that the actual devs charge for those fixes. One hell of a misread, looking back.

I absolutely adore the people saying modders aren’t on par with developers while there are actual developers saying that they are, like the tweet from Azrael up there.

The worst part about this system as it stands is the publisher is going to get the lion’s share for work they didn’t do, and given the way this industry works, it’s not going to trickle down to devs either.

Good to know you consider your time more valuable than others’. I’m not fond of this system, but only because of the potential for abuse and how low a cut the modder actually gets. Bethesda gets more money off of the work somebody else put into a game they’ve stopped updating than the person who DID said work? How is

They’re not forcing me to buy a broken game, but presenting that game as fully functional and then charging for a fix is like charging extra for your car’s steering wheel when the floor model clearly had one.

What a hot mess. WTFast always struck me as catering to/preying upon the “I’ll just download more RAM” crowd - if they’ve been sponsoring players, that makes a LOT of sense as to why it’s still mentioned, let alone considered relevant.

I’d be lying if I said I wasn’t concerned. I like that mod creators can get paid for their work now, but I absolutely despise how low a cut they get from it - this feels suspiciously like a form of outsourced DLC. Factor in copyrighted material in mods and how this will affect games like Garry’s Mod that more or less

Same with Pokemon, in that the casual and competitive scenes are clearly divided and yet both fully respectable.

Apart from the Missingno glitch, which few people HAVEN’T done, my biggest one is boss/arena abuse in Fire Emblem, particularly 7 (the first English one for GBA) because of how there’s no break between levels. Get a boss on any tile that heals you (lots of them are gates/thrones/what have you), get your tank to take

Fair enough!

I don’t have numbers in front of me, but I’m going to say approximately all of them. :D

Agreed - I’m not able to raid yet because of pc spec constraints, but any time I get an ilvl upgrade my DPS jumps a lot more than it has prior to WoD.

If they’ve downed him in 3 minutes, I’m reasonably sure they’ve beaten him on Mythic at least once - it would take that to have the gear needed.

Even through fog like in the picture? That’s some bullshit, Blizzard.

Yeah, got me second-guessing myself now. I know it shows fort range in Quick Match, but I think player ranges are kept private - Hammer’s technically out of sight in the pictures above because of the way FOW hugs the crates, and if they can see the range indicator it ruins the stealth element, haha.

Doesn’t take too much away from it, but isn’t the range indicator only visible to Hammer? :P Enemy team shouldn’t be able to see the dotted blue line, though the part where they started exploding should have been enough of a hint.

Old Xerath had some of the feel. Can’t speak to DotA.

As much as I don’t like the stereotype, this one’s an absolute jackass, lol. At least the rest of these were amusing anecdotes - this was a straight up threat and I don’t know why it made it into the article.