SilverAura
SilverAura
SilverAura

Two things come to mind. A sense of obligation after the initial failure and a genuine passion. Lots of indie developers “don’t know when to quit” because they’re just so passionate about the game and the communities they’ve built around it. Just look at Terraria and Stardew Valley.

I’m fortunate enough to say that where I work, we’re actually fully prepared for this. At least as much as is reasonable given the shortage of cleaning supplies. I work at Sheetz and we’re not only cleaning all expected customer touch points regularly with sanitizing solution we usually kept exclusively for the

Hold up... Star Citizen isn’t money grabbing? Wasn’t there literally a lawsuit against them because they did exactly that without delivering anything anywhere near what they’ve been promising all these years?

I feel like this would be a great way to give a proper farewell to people who lost loved ones if there was a built in self-destruct at the end of the program which the participants going in. It would be a final bid and provide genuine closure to the relationship in a way that’s easier to emotionally release.

A decent air cooler with one of those “fancy winding pipes” can easily match if not exceed lower all-in-one liquid coolers like these and still match the same level of silence. It’s the size of the fan(s) and how efficiently you remove the heat from the CPU that matters, the process the heat takes to be dissipated.

I mean let’s be real, if you’re going to get a Playstation 5, you’re going to get a Playstation 5. Releasing games on PC isn’t going to stop anyone who didn’t actually want to buy a PS5 from buying a PS5, it just means they aren’t going to play a game they might have otherwise picked up if they had the chance. Nobody

Nobody else is trying because these kind of games are incredibly difficult to live up to modern expectations of what a game should look and play like. We aren’t in the old days where master minds like Chris Sawyer were able to build a game almost entirely in bare metal assembly code and eek out near 100% efficiency

Games like RollerCoaster Tycoon fluff physics a bit to make it feel more realistic from the perspective the games are played at. A coaster going at 40mph in-game for instance looks like it’s going 50+ mph because at the distance and isometric angle, 30mph would look like it’s going much slower.

Sony’s backward compatibility with the PlayStation 4 from PS3 has nothing to do with a lack of pressure or desire to do so in the present time. It has everything to do with their attempts to make the PS3 as unorthodox to program for as possible in the hopes that they’d secure exclusives without having to buy them.

They also need to release individual patches for each game to fix issues where the games are running just a bit too close to the metal to play nice with emulation.

Exploiting glitches is not the same as playing by the games rules...

The best part is the online multiplayer because as it turns out, adults with schedules that don’t synchronize can make trying to set aside time to drive the distances we live from one another anymore makes local multiplayer (which isn’t going anywhere) damn near impossible.

For the Playstation 4, it most certainly is next to impossible. What you’re seeing here is a massive dump of processing power that far exceeds the Playstation 4's hardware capabilities, just barely holding on by a thread. We’ll most definitely see this emulation get better, sure, but so too will computers and

It’s not crap. The architecture is too different. Literally the only reason this is even possible on PC is because we’re throwing raw processing power at the issue. Something the Playstation 4 does not have enough of.

Literally nothing about ESRB is covered under any laws. The ESRB was voluntarily created by the gaming industry when they were given an ultimatum to either find a way to police themselves or the government would step in and do it themselves.

As a developer developing a game for Steam, this ID is far from a relic. It’s an ID used by the documentation and example files for developers to experiment with and learn how to implement the Steamworks API into their games.

I think one of the main reasons Yooka-Laylee shat the bed as far as reviews go is because Yooka-Laylee is an example of a game that was built specifically for the people who were promised a specific kind of game and got that very specific kind of game - flaws and all. The people who wanted it, bought it and love it.

It had to have been a conscious decision on their part not to include it because as a Steamworks developer myself, it’s drop dead easy. You merely point to the directory the save file is at, which because Dark Souls uses \AppData\Roaming\, makes it universal for everyone, and Steam literally handles the rest without

Sincere question: Do you know how Shadow Play works?

There’s no real motivation to provide such a notification by either Valve or the publisher since the probably is often very temporary and could put off more sales than refunds that would have been requested.