Shiny
Shiny
Shiny

They actually made one. Dragon Age Journeys. It was sort of a Heroes of Might and Magic knockoff that was a lot of fun. They had plans for expansions, but defunded the project to make some sort of facebook time waster crap.

You were right the first time, actually. Turn-based strategy games did exist in the 90s and peaked probably at a higher place. The ones on console were just sort of obscure (and half of them were made by the same guy—Yasumi Matsuno).

I deeply appreciate the turn-based strategy renaissance. I’ve been begging for it for years and couldn’t be more pleased to see it finally happen.

Not that I’ll ever be able to do something like this in a platformer, but you do get a rush when you complete some difficult feat, especially if there are close calls along the way.

In terms of story, it varies. Demon’s Souls was more straightforward than Bloodborne. Dark Souls, less. Dark Souls 2, considerably less.

This looks like a fascinating sort of fusion of Demon’s Souls ideas into the Dark Souls universe. That’s probably going to benefit the narrative, but, as Vaati notes, the interconnectivity in Dark Souls 1 could be argued to be the best thing about the entire series, period, at least in terms of single player.

Lighten up. That Great Wall of America building description is funny.

Revenant sucks, in my opinion, but there’s no arguing that the cinematography is a notch above anything else that was made last year. Mad Max really isn’t in its league. Nothing is.

Agreed. I mean, it was a decent car crash flick, but people project their “messages” all over the thing, I guess because it has a female protagonist. What the author’s mistaking for “brave” and “profound” is just stock dystopian fiction trope. Frankly, Waterworld has more to say about Climate Change than any of the

Gotta love Civ modders.

From what I gather, this is a situation where Valve probably didn’t do their homework. At the senior level, I’m sure the sentiment was “just get the most-popular guy,” not understanding that “the most popular guy” was not someone usable for the purposes of attempting to mainstream mass-market a televised product.

Funny that you didn’t feel this way when you were spamming the topic about the CS fan-made map of Turkey. In fact, you argued the exact opposite, iirc. That not knowing what you were talking about was some type of advantage.

He is not “esports” he is a manchild with humor stylings best served amongst the junior high school demographics.

I can’t wrap my head around the concept of a bear simulator having an inventory.

This thing looks like it would be impossible to control.

It’s both plus precision.

At the 250 second mark there are about 300 enemies and 5 billion knives attacking this guy simultaneously. At the 300 second mark, he’s juggling 5 centipedes and something like 10 crab monsters. If you can get that far—nevermind the 500 seconds—you should do something with your reflexes for a living.

You need to watch more. This is one fucked up looking game.

Nah, they’ve tried to pass off the appropriation of other people’s ideas as their own before. I can’t find it, but Druckmann gave a long interview about how he came up with some scene in the Last of Us, when the reality is he just cribbed it from Jurassic Park. ND is big on pretention and not much for homage.

Naughty Dog, particularly Druckmann, has a tendency to “borrow” liberally from other intellectual properties. Everyone does this to an extent, but what makes ND and Druckmann especially guilty is that they never give any rhetorical credit to their influences, claiming their ideas are all them.