Haha. That’s what I was thinking when I read the first one (not that I find any of these plausible).
Haha. That’s what I was thinking when I read the first one (not that I find any of these plausible).
There’s certainly value in walking through the periphery and the aftermath, but it’s difficult to, for example, argue that much was accomplished in all 100 or so pages of the Quentin subplot that was a) necessary and b) not present somewhere else. If he just shows up unintroduced in a Dany or Barristan chapter and…
It was even worse in places like the East Roman Empire or the Persian remnants. Lot of stories like this one.
I liked the first two, but the third was an unusable piece of shit.
Real answer is that she either a) has an interest in the racy material, b) gets a lot of page views from the racy material or c) both.
I’m not defending it. It seems purposeless. What does Rumsfield have to do with iPhone Solitaire? Is the unserved IOS solitaire market so large that someone paid a(n unpopular) retired celebrity to rep theirs? There must be thousands of solitaire games available for mobile. Whole situation doesn’t make sense to me for…
A 3DS is forced landscape by default, which is the exact thing the author is complaining about regarding Rumsfield solitaire for a phone. Turning a 3DS on its side would be putting it into the perspective the author thinks the phone game is weird for not defaulting to.
I think Civ Revolution 1 and 2 force widescreen. That Star Wars Clash of Clans clone definitely does. Hell, I think I’ve got trivia games that force widescreen.
Who puts a time-waster game in forced landscape?
Any time I read anything about the Yakuza series I can’t help but think back to the article where 3 actual Yakuza played the game and decided to protagonist would probably get whacked by his own people for “being a troublemaker, getting in fist fights all the time in the middle of the street.”
It sort of suffered from its similarities to giants. Named after Final Fantasy Tactics, looked an awful lot like Tactics Ogre, but just paled in comparison to both, in not just narrative but mechanics.
Seems like a smart idea. In the trade shows, the story often seems to be “what did company X do vs company Y.” In a Nintendo (or EA or Activision) only event, the story becomes “what did Nintendo do” and that’s it.
Also, while you’re doing roguelikes, are you going to take a pass at Sunless Sea? Sunless Sea’s like, almost awesome, but it’s missing something I can’t quite put my finger on.
I remember the first time that particular bedrock of my life got bulldozed. It was the first day of January 2013. I woke up and realized that my vision was unusually foggy. As the day progressed, I found that my thoughts were a little harder than usual to hold onto, that my speech was slightly more prone to slurring.…
Sorry, but in addition to telling me something that didn’t happen did happen (adults played NES in the 80s), your immaturity strongly suggests you’re not even in your 20s, let alone mid-30s or older.
Man, I don’t know. Not that B v S looks tremendous or anything, but this Suicide Squad stuff looks like a 7th grade outcast trying to draw a Misfits Fiend on his backpack and failing.
I think some good can come of this if Zenimax/Bethesda swallows its pride. For every numbered fallout game, they could just outsource another one to Obsidian and reap a second set of benefits for merely providing funding, tools and a project/product manager. Could make for a very lucrative long-term partnership and a…
A single person from a particular generation is better positioned to speak to what that generation experienced than someone who is pretending to be alive (but wasn’t), and who has no point to make other than lies and name-calling, yes.
Then you’re positive about something you’re wrong about. The NES was strictly and solely marketed as a toy and sold in toy stores. The number of adults who would play an NES in 1988 was probably around the same number who would wear Naruto pajamas now.