RyanKH
RyanKH
RyanKH

"Because there exists no method known to man, more terribly suited to expose the cosmic meaningless of existence than pairing the words of H.P. Lovecraft with seemingly delightful and charming pictures of adorable kittens" — H.P. Lovecat.

Uh, the original Daddy WArbucks from the Annie comic should certainly be on the "evil" end. I suppose if you are talking about the gruff-but-heart-of-gold Warbucks from the musical -which of course was made as a giant middle finger to the original comic- then that might be OK. But really, the original Daddy Warbucks

The director of Final Fantasy XV is reading your comments, Kotaku. Hope you've got good ones.

There was a PC port of Suikoden I and II back in the day, though it was designed for China and other Asian countries. No word on how the Chinese port sold or how it performed, but they were designed for Win95/98, a rather common port on GoG nowadays. It is difficult to tell if this was handled in-house or by an

I live in the west coast and had never heard it before playing SII, and have never heard it spoken once. It is German/Polish-Yiddish in its origin, and that is what I meant: like how blase, pastiche, and auteur are French words, and sky, diverge, and skill are Norse.

Well, yes. But at least Blaustien's Yiddish vocabulary is excellent:

Oh? Then explain Suikoden I? That has been out for roughly six full years now lol.

HA! good guess. In the 90s I was in Selwood, Oregon City, and Hawthorne. Perhaps I am just bitter for being left out of the giant Portlandia party everyone else seems to have had in back then lol.

Portland is very "now." Everyone likes to make fun of this city. Thanks, Portlandia!

In the words of the great filmmaker Terrence Malick: "Always respect the audience." I've been saying the same thing for years. MMOs and quests much like them are lazy game design, and fail to properly respect their audience.

Demon's Souls is great, though Dark did everything better, so it is a bit odd to go back to it now. I know Jason's weakness because I share it; Suikoden games are the pinnacle of game narrative, at least through #III, at which point Silent Hill 2 catches up. Speaking of Deus Ex, though, Warren Spector is a Suikoden

The Chicago Bears are not great, but I root for them anyway. At least it's not the Jets.

Actually, it is funny you mention it, because grammatically, that is the meaning of that sentence. "Sovereignty," usually refers to a Kingdom or State, but actually lacks the metaphoric connotations of "Land" or even "Domain," as it is usually used in a legal sense. Thus, one can only refer to a nation's sovereignty

Many have told you it is on Steam, but it is also on GoG as well, now! DRM free and very reasonably priced.

The real victory is that you can now play it without paying $250 USD or more. Look, the game as a whole works as something of a counter-narrative to the ever-increasing bloat of the modern industry. This is not going to appeal to everyone, but at least the concept is something I think everyone can appreciate.

In my opinion, the vast majority of piracy occurs because of things like service black-outs and regions locks, and other various lack of services. Look at the countries that pirate the most, they tend to be either isolated or economically disadvantaged. With some actual investment, most publishers or platforms could

Looks like they completely locked down DVD Region 3. Talking to my friends that live there, they have told me that while Piracy was necessary in the old regimes, due to a lack of service and even censorship, since '99 and later the countries have really begun to grow economically, and there is even some sentiment

I've heard of subtlety. Terrence Malick is subtlety. Robert Walser is subtlety. This is effectively a trick to titillate your audience, and it boarders on the disrespectful, honestly. It is not skill, as anyone can really do it, just fewer in the games industry, as games writers are by-and-large completely awful.

My feeling is simply that the writers likely intended for the narrative of that "hidden history" you mentioned to be a larger part of the game, even if some people wouldn't pick up on the hints. But, that this was cut by the developers and left in only as this. It is these awful halfway-measures that I find to be the

You're not alone. Even as a Dragon Age fan that's been playing since Origins, the ending to Inquisition—or more specifically, the post-credits epilogue—left me scratching my head. Thing is, if you're not well-read on your lore, if you haven't played the right bits in previous games, if you didn't use the right party