RyanKH
RyanKH
RyanKH

1) I strongly dislike collecting items for upgrades. It quickly becomes a grind, and grinding is bad. This is another thing I disliked about Wind Waker. 2) The swordplay control I actually thought was well implemented, unfortunately the shield/nunchuk control was terrible. I cannot tell you how many times I dropped

And then... after 10 or 15 minutes, you start to get it. Ah, yes. Here's why this is the second-best Zelda game.

Yes, actually, Steven Totillo is out having a party with many other Kotaku crew members, and I think poor Mike is a little tiffed about it.

At best, genre helps explain gameplay quickly, but really, it has been abused so much it has lost almost all meaning.

I see.

I am Irish. I know this well. The population of Ireland still -in 2013- has not recovered to the numbers it had before the great famine, which was to a large extent engineered by English Governors to 'reduce the mass of the papists.'

Probably because white people were never made to march hundreds of miles, enslaved, systematically alienated, banned from owning property, massacred, lynched, maimed, etc, all by the 'authority' and systematic cruelty of government, and for no other reason than the financial profit of people with less skin

Quite insulting. Basically speaking, the term was used to oppress and alienate native Americans. While one might think there is little difference between calling a team 'Redskins' and 'Whiteskins,' it helps to remember that the whites were never slaughtered and displaced.

You know, I have not played GTAV yet, but I can see why you would react like that. On the other hand, we have soldiers who have tortured and people round the world who have suffered, and I can see why Kojima would want to make this non-interactive. It can still be thought provoking even if it is unplayable and

Do not be silly, Ms. Hernandez, look at the subject from this viewpoint, and you will see why the torture scene is non-interactive.

Certainly couldn't hurt. Aside from stunting his growth and making him vulnerable to addiction, but meh, popularity is what is important, right?

No kidding. I don't believe games influence violent behavior, but parents who cannot say 'no' to their kids and spoil them at every turn sure can.

Well, I suppose that is one way to make your kid popular at school. Next, put whiskey in his thermos.

Wait. Was there a Celes or Terra? if not that is an epic fail. They all moved by so fast I could hardly tell.

Moore's Law isn't really a law, though. It is just an observation of developing technology. Really, any number of real-world occurrences can impact the transistor counts: from global economics to the rising Yuan. Also, my main point being that artistry trumps technology every time. I still feel that Silent Hill 2 (for

Adobe just announced Open CL compatibility with their new suites. Konami's FOX engine is designed from the ground up to use GPU physics. Yes, I watched the entire reveal, not just for MGS 5, but the hour or so after that where they talked about the details of the engine.

[H]ave you not seen a current game running on a high[-]end [PC]? [E]ven [the] new consoles will not be able to run some of these games on ultra or even high graphics settings,[ ]it cost[s] more to make a good game look bad[,] like they do on current consoles[.] [I]f you have ever tried to make a 3d model[,] it is much

No. I am calling you an idiot because 1) you have no idea how games are actually developed and where there costs come from. 2) you actually were presumptuous enough to think I cared at all about shooters and RTS games. It is never about hardware, it is always about artistry.

Let me be clear on my feelings about MS. I do not have anything against them, but I do not have anything for them, either. However, Julie Larson-Green has taken over Xbox, and she seems to me to be pretty reasonable. She was lead dev on Win7, probably the best product MS has ever released, so maybe she won't re-engage