RyanKH
RyanKH
RyanKH

While Dead Rising 2 was a fine game, some of the early info released about the games has somewhat turned me off. Air Strikes? Really? Is that supposed to be a joke? I want to put a saw on the end of a sledge and kill zombies that way, it is much more fun. Also, while I did like the Rare KI games, this is developed by

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I don't have anything to prove to you. I said: 'we need to change the conversation away from graphics' you replied: PC has better graphics because Battlefield!

Well, the costs for current-gen are much higher than next-gen, theoretically. Xbox 360 uses the IBM power-PC architecture, and PS3 uses a Stream Processing Unit developed by Toshiba. Power PC is fine, but it is more designed for other applications than Graphics Processing. The PS3's SPU is. . . not very practical.

This is an early estimate from Factor5 before the release of the game. Actual dev costs were closer to 20m USD, which is one of the things that lead to the company's demise. Keep in mind, I am talking about development costs. The 200m USD quote from Rockstar includes things like VA, marketing, music licensing, etc.

Killzone shadowfall devs increased their budget by about 20%. Also, take a look at this chart from the now defunct Factor5 development from GDC 2006:

LOL Projecting much?

LOL you are an idiot.

I am just saying that the entire conversation about graphical capabilities is asinine. Just like your statement.

True. there are other steps taken by other studios to help with this cost as well. Despite how bad Capcom can be, they were smart to develop their own MTframeworks engine in the early PS2 era and tweak it here and there throughout the last 12 years. Konami spent close to 20m USD developing MGS4. Then halted much of

That is just demonstrably wrong. Base development costs are higher than they have ever been, though they have decreased slightly in the last 3 years. Dev costs are about 5-10 times higher than they were in the PS2-era, where 2-6m USD costs were the norm. Now, most games cost about 20m USD for base development, not

I am seriously on the verge of telling Witcher fans to GTFO, because you really do not understand the slightest thing about game development. Also, fan quoted Witcher2's dev cost at 10m USD. So, someone needs to get their facts straight.

PS4 has already announced their support for nVidia's PhysX, which was used on PS3 titles like Valkyria Chronicles as well. Xbox has not said anything about that, so we will have to wait and see.

Yeah, I saw his GDC keynote, too. However, Cerny is a really smart guy. Not all developers are as smart as he is, much less the executives that run the more bloated third-party developers. Even the folks behind Ps4's Killzone said that their dev team increased by 20% for their Ps4 title.

Marc Cerny talked a lot about this at his GDC keynote, saying that time and man-hours required to make useable graphics for the PS4 will be on par with the Ps1. However, this is theoretical at best, and I assure you, not all developers are as smart as Cerny, who is really smart, by the way.

Indeed. Cerny talked about this at length at his GDC keynote. It is difficult to tell how much of this is true, and how much is theoretical at this point. Though, the more traditional CPU -as opposed to the Ps3's stream processor- is going to help. Also, the GDDR5 RAM implies that Sony wants developers to use

OK. What part of 'graphics does not equal great game content' did you not understand?

You are kind of missing my point. My point isn't that good looking games are bad, but rather that graphical fidelity should be relegated to a lower priority among the enthusiast crowd.

Well, let's assume this is true, it does not change the fact that the major hindrance to game development now is financial, not technical. Companies cannot afford to keep pushing out these ridiculously bloated titles, and taking full advantage of either console's graphical capabilities might be impossible financially,

Well, I lost all hope for Final Fantasy when Sakaguchi left the company. FFX was not very good, but it was better than the later games. Without Sakaguchi, the company has no real storytelling artists. And that is not a rabid fanboy statement, that is simply observation of the company since they merged with Enix.

Hahaha Yeah I'm sure it is. Whatever, I don't really care what you think, because I am right. But I guess the ignorant are stubbornly so. If you do not want to actually think about the concepts you internalize and their logical contradictions, it doesn't harm me, I was just trying to educate you.