RoOhDiNi
RoOhDiNi
RoOhDiNi

Oculus Rift + FreeRunning = WIN

Like people come to Kotaku for "real journalism" ;)

They'll make you kill the dog! And make you feel miserable about doing it :P

Well, it doesn't seem like you had an open mind going into this conversation - which you openly demonstrated by trolling me with your defensive hooker example. You didn't contribute anything of significance aside from your self-righteous slurs about what you believe is good or bad and are determined on proving me

You are the one turning humanity into a statistic - by turning world war 2 victims into a "netloss" not me. I didn't say that the holocaust is for the best - but nevertheless we should learn from it.

Well, and I think your attitude of blaming one another over long past warcrimes is immature, feeding into the exact same ignorance that devides people in the first place - It is counterproductive and doesn't help build sustainable peace. If you'd really care about what happened to these people you'd try help prevent

Screw your net loss! - the only thing that matters is, that people have moved on. Can you bring back the dead? No! You think these people all died because of one individual? Think again! Tensions between ethnicities are something that builds up naturally - you only have to take a look at rivaling Chimpanzee tribes to

All I'm trying to say here is that motivations don't exist inside a vacuum.

I'd say in most cases it is more useful to work together, instead of working against each other. Every action has consequences. Violence often results as an act of desperation. We can learn from it - and as I said prior it is what motivates us to improve upon ourselves. Stabbing a hooker - may hold value to the guy

What I meant to say with "Violence is not good or bad" is, that violence in itself is more than destruction - it is also recreation - because the forces of nature although often violent - never are onesided. It depends on your point of view - the experiences you make under certain circumstances giving it a deeper

No she doesn't, because violence is not good or bad - it is Life. And Videogames are one of the few forms of Media that let you explore it. Also: Shadow of the Colossus heavily relies on violence as a Stylistic device in order to teach players about endurance and responsibility - and you can't argue with Shadow of the

Like I said earlier. The publishers do see money from the first sale - and the fact that you can trade your game after sale if necessary contributes to the amount you are willing to pay for the New Copy - the risk you are willing to take. If you can't trade the game, you are less likely to spend the amount of money

Let me narrow it down to a simple example:

I don't know where you're from, but I have been to China, a country with 98% piracy rate. Over there you can't purchase new games even if you want to, they only sell pirate copies - Software has no value in that country. As long as there is no money in that market, people are not going to invest.

What you should realize is, that pirate copies cause deflation - they make every single copy of the game that has been distributed on the market less valuable.

You do realize, that the people who develop the game see the money from the first sale - which is the reason why games are sold at premium prices - which again is the reason why they are able to put out a polished full quality product on that shelf - trying to accumulate as much value as possible.

"...half of which I'll never play..."

Personally I think Games have more in common with Toys, or Amusement Parks.

I think the way they switched perspectives every few scenes was very disorienting and detaching - I prefer following one main protagonist's perspective for the most part of a story over FF IX's approach.

FF IX didn't live up to my expectations.