Raids are supposed to follow a certain pattern. In an even fight, players get to perform about two attacks each before the Pokémon pulls in some manner of energy around it and buffs its HP bar with a chunk of crystal.
Raids are supposed to follow a certain pattern. In an even fight, players get to perform about two attacks each before the Pokémon pulls in some manner of energy around it and buffs its HP bar with a chunk of crystal.
Most of this is legit and I have some more to add, but first -
Yeah, I’ve had the game since launch and I’ve never experienced the horrible issues that I’ve seen some people complaining about online. Like you said, framerate drops, plus camera clipping, and Pokemon popping in closer than would be ideal on the field, but that’s about it for me. None of the like “this model got all…
The way the raids punish KOs really fosters toxicity, IMO.
> the time counter suddenly jump from three-quarters full to under halfway, for no reason at all.
So I’ll start with a couple of big ol’ disclaimers: I started playing this weekend after the recent patch (which everything online says didn’t improve things considerably), I’m still in one of the earlier zones, I’m only playing handheld, and I’ve done very little online. But I was really pleasantly surprised with how…
I’ve done a couple of the Charizard raids, and I love how somebody will body the ol’ fire lizard with a OHKO, then the bastard activates his Tera shield and miraculously recovers half of his HP, and once you get past that and knock out burning boy again he’ll recover another 25% HP to artificially extend the raid even…
The problem is often users.... from experience doing IT support... most barely understand what a technical issue actually is, let alone notice or comprehend... not saying thats you or 100% fact.
Everything is marginal with big enough margins
Let me save you a bit of headache. They don’t spawn in the wild. It’s a 1 in 100 chance on evolution. So go catch a lot of the small guys and evolve them all. Don't spend forever searching for a wild one with a 0% chance.
The much smoother framerate is likely a side effect of closing and re-opening the game. I noticed this when playing through the day one patch. Usually I like to sleep the software and my console between play sessions, but with Violet I noticed the framerate would get steadily worse over time, especially if I traveled…
It is if you imagine the fattest, most chunky margins you’ve ever seen in your life!
I think the SD card quality/speed is part of the equation of how well the game plays for many, I have seen reports of many flaws going away by moving it from SD to internal. so a good SD might also help, as I guess most just buy cheap crappy SD cards.
So the odds are only marginally better than your chances of finding a shiny Pokémon.
Yeah, that genocide, torture and suicide attempt in FFVI sure was some really kiddy stuff.
kotaku posting ‘hate crimes against white people are alright’ within a couple of weeks of a shooting at a gay bar and the biggest news channel in the us celebrating it sure is something.
The FF14 Limsa comment made me snort laugh.
It’s f-ing glorious in my opinion.
Thing is, it wouldn’t be a new Pokemon game if they didn’t implement at least one evolution method that’s convoluted as all hell. Last gen it was Galarian Yamask. Literally no one would think to let the thing take a certain amount of damage, then walk underneath a random location in the Wild Area if not for dataminers.
Stopping by just to correct this statement: “So no matter how much they walk, players who are using the R button will never be able to accumulate the steps they need.”