Relysis
Relysis
Relysis

@helfrez: All profits over $5000 and you have your self a deal, sir. I'll be honest, I'm pretty sure that deal would work out in my favor.

@ID=0: The idea of that makes my commuting self very happy.

@ant1pathy: I've always used EasyTag, which works wonderfully when read by anything other than iTunes. I'll give mp3tag a shot. I'll still have to redo everything, but batch retagging sure beats manually doing it in iTunes.

@aquajaws: It's not difficult to use at all, it just adds a large unnecessary extra process. I have a huge library that's already formatted and organized to my liking. Dragging them to a playlist in iTunes still requires me to redo all of that in order for it to show up correctly. There are plenty of other great

@whatne1wuddo: You're still using iTunes' tagging and organizational structure within your phone. When I try to upload any kind of media into iTunes, I get formatting problems, partial tagging, unrecognizeable songs and artists, etc. No, I don't download illegally, I rip my own CDs. Android and iPhone music

"...sorry, drag and drop is not media management."

@Omnimon: It's huge, but a small worthless developer (myself) would never plan to earn $5000 in the store. If I somehow manged it, it would be completely due to the Unreal tech, and not my skill. 50%-ish to Apple and Epic is a fine trade for the tools and distribution means, in my opinion.

@beiber: I enjoy it and don't care about earning money. I doubt I'd make anything useful in less than a year, so why pay for the developer program in the meantime? It's completely useless to have until you actually submit your app for approval.

Hmm, since I'm not renewing my Apple developer profile, I could have a blast tinkering with the $99 unreal tech...

I wish Sony were this bullish when it comes to the PSP2 format...

@Enervation: I was just thinking the same. Kind of creepy for a family game. You can actually see the rope hanging from the post...

Wow, I've always hated retailer-specific preorder bonuses with a passion, but this may just take the cake. Is the fatality not a main selling point of this franchise? Sounds less like a bonus and more like a feature removal...

This is way too fun, though not time efficient. I knew I shouldn't have come here during work. My productivity just got multiplied by zero...

@GamerKT: In its defense, I generally don't enjoy open-world games, but I thought I'd give it a go because the western setting is incredibly intriguing.

The only one I've played is Red Dead Redemption, and I absolutely hated it. It actually upsets me that I wasted time playing it. As for the others, I have zero interest in even trying them.

I only wish my list were this short...

@AngryFork: I would love to have a Kotaku fundraiser for it. Wish I would have been on the ball about a month ago...

I propose that we all pitch in to the Child's Play charity to make up for the loss.

@sgraff87: That doesn't make any cents.

@TimeNeverRests (PS1): I'm sure it will be. I'm not being very realistic, just dreaming. It would be near impossible to maintain the franchise's unique pacing and storytelling while giving the player so much control. Still, I'd love to see classic Tomb Raider gameplay in the Uncharted universe. You're right about