RealmRPGer
RealmRPGer
RealmRPGer

It’s sus that he made mistakes?

Technology has changed, but advances in CPUs and die shrinking continues. Just recently a team of Cornell researchers broke past the 2nm barrier.

OTOH, that move ultimately doomed Sakaguchi’s company, too. He created a new studio, then refused to release his games on the one platform that actually held the audience for them.

I’m getting flashbacks of elementary school teachers who thought “If the perpetrator doesn’t come forward, we will punish everyone” was a good idea.

Activision alone is more studios than Sony’s entire gaming division!

That second sentence sounds backwards? If your community is small, the last thing you want to do is dilute it across too many different platforms. I suppose you’re trying to say “all VR should be on the PC,” but that’s also the most expensive and convoluted platform for VR, which stymies adoption.

That might be true if the Switch’s N64 emulation wasn’t hot garbage at the moment.

I think the trailer made sure to mention their “interconnected” stories specifically because of this criticism!

Much like in Pokemon Crystal, looking forward to exclusively experiencing the night version of this game!

Almost all of the hate for GoT being “disrespectful” came from westerners convinced that they knew Japanese culture better than the Japanese.

Bamboo Strikes were legit fun. There should have been more. Haikus were just the worst though. There should have been none.

The central theme of GoT was the main character grappling with the dichotomy of being raised a Samurai yet needing to become a Ninja.

That’s a strange example, considering that Shadow of Mordor gave us the Nemesis system.

A giant contrast between the two is immersion: Assassin’s Creed covers everything in a sci-fi “this is a simulation” sheen. Whereas Ghost of Tsushima oozes Japan in its UI and UX. In one you truly feel like you are a Samurai in ancient Japan, in the other you’re constantly reminded that, no, this is a game, this is

This sounds like an interesting way to help with the problem. But I’d rather them solve the problem in the first place: Eliminate the need to grind, and make battles themselves more interesting/complex. I suppose they’re afraid of alienating the younger crowd, but isn’t that what spinoffs are for?

I think this is misunderstanding regulations. A company doesn’t need to have a monopoly or potentially have one as a result of an acquisition. Rather, a deal being particularly anticompetitive is enough. The US has just been incredibly lax about regulation in the last few decades. But the current FTC is being much

As far as I know, Microsoft fired the first shot by making Tales of Vesperia exclusive to 360.

That’s not the point, tho? The point is that Microsoft buying a publisher as huge as Activision is bad for the industry and for competition. It was the response to this criticism that was met with cries of “But Microsoft will keep CoD multiplatform!!”

Translation:

Compare this to the Ars Technica headline: