RealmRPGer
RealmRPGer
RealmRPGer

It’s a subscription service. What’s three months vs the rest of your life?

In 2014, Netflix’s premium tier—which allows perks like the ability to stream 4K video and watch on four screens at once—was available for $12. Three years later it jumped to $14. Last year, that figure spiked to $16. Currently, it’s $18.

I beat them without grinding (level 40, which was 10 levels lower than the bosses). Yeah, they’re harder than the bosses up to that point (and I think that’s intentional... The game’s way of showing how much harder this fight is for Ichiban and Co compared to the rest). But that’s also the difference between gamers...

When I read this review, it really shines a light on how much our personal gaming preferences influence our view of a game. The previous Yakuza games’ intense combat was always offputting to me and I just couldn’t play them for very long. But LaD is the very first Yakuza I’ll likely finish. The turn-based combat is

The Dreamcast controller’s title seems odd. The Dualshock 1 set the standard for all modern controllers. Twenty years later, the only real changes are the “Home” and Share buttons (which Sony also added). Every other button and stick on every modern controller is just a slight tweak at most from what the original

Isn’t this an employer-v-employer case, so your third point doesn’t really apply here?

Sony released a see-through PS4... And they were gone so fast I was never able to snag one.

Yeah, basically this for me as well. At one point I realized that my layout for the right stick (camera) and left stick (aiming) were not the same (back when games used to do it like that). When games switched to controlling everything on the right stick, I had to choose. Eventually I learned that I could actually aim

It’s not weird. The brain naturally wants to take the path of least resistance, and the path of least resistance is not having to invert the axis.

Says the person who just had to explain why inverted controls makes sense.

When I want to point at the sky, I move my finger upwards.

This argument is utter bullocks. Most games these days use the center of the screen as a target point (eg, aiming). Moving the stick up moves that point up, and vice versa. Ergo, “normal.”

Keyboard and mouse always has downsides. Yeah, aiming with the mouse is faster and better. But moving with AWSD is utter trash.

Speaking as a former axis inverter who now plays non-inverted, in my guesstimation people who play with inverted controls (or vice versa) and refuse to change are simply being obstinate. It has nothing to do with how people “perceive” the axes. They just got used to it one way and now that’s how they play. If they

Now, I’m only on Chapter 10, but it seems to me that opponents generally can’t block ranged attacks, and some attacks (such as Atlas Hold) can still knock enemies over, preventing both a block there and on the next round.

Ah, I saw this last night and just figured I had missed it for my first 30 hours!

Except this isn’t really all that new... Many devices, including your iPhone, have “developer” modes. If you can’t put your software on an Xbox... How are you going to test it?

Yeah, I’m certainly not arguing against that. Toxic fanboyism is all-around bad. Just answering the question “why would you celebrate exclusivity” in the abstract.

PS5 and Xbox are gaming systems, their primary purpose (and in the past sole purpose) is playing games. TVs, by contrast, are not even remotely similar.

I knew you would try to make this argument. Streaming services are the closest equivalent in TV and movies. How about apps? Should Apple be allowed to have their own exclusive apps? That’s not fair! All Apple apps should be available on Android and Windows devices!