Raso719
Raso719
Raso719

Not only is there not nearly enough lens flare but there is not nearly enough shaky cam. When a star ship wizzes by, when a blaster goes off when an automatic door closes the camera has to shake because DERP IT'S ORGANIC.

Those of dubious morality often see compassion and attachment as a weakness to be exploited. They are not entirely wrong.

I was just talking about that in a post in another article! The ending was maybe not that satisfying but the idea behind it, that maybe Superman is wrong about the good in mankind and that humans truly are petty and vengeful. I think it was very interesting in that it does seem that the America which Superman is

Seems legit.

Can't tell if that little girl is Penny from Inspector Gadget or Lucy from The Littles.

I recently say a Superman movie on Netflix. Superman Vs The Elite, I think? Anyway the primes of the over all movie was that Superman's boyscout view of the world was dated. It was actually pretty heavy and it brought up some interesting points on both sides of the argument (like shouldn't Superman just kill some of

I am, actually, fully aware of all of those. As I said before it's half joking half satire or commentary.

Yeah I found it was best to inch them along one at a time. If they made some mechanic where they both had to progress at similar velocities I would of never made it.

I actually think that social pressure is also to do with the super popularity of a very small number of games in the US. Maybe not on a such personal or even conscious level than a Japanese gamer but are you saying that the reason why so many people are obsessed with the same 4 games is because somehow everyone has

Half joking.

Why sin't it popular in the US? Hmmm lets see...

Yeah except there is this perception that it's ok to get upset when someone complains that their "peers" (term used very lightly) get upset about greedy and exploitative practices while it's seemingly NOT ok to be upset at others telling you to chill out.

And as the drones of morons who have no self control continue to pay less for more it's everyone else who suffers. Just because addicts can't help but be suckered into paying less for more doesn't mean it should be what dives the industry forward.

It says something, yes, but how will it be interpreted? The company might sell more DLC but smaller bunches. They might think it means people don't want long download times, people want other kinds of DLC and so on. Marketing people are brown nosers and sycophants, they are more likely to tell those arrogant higher

Those other companies also produce a small number of highly polished AAA titles each year that are aimed at a wide, almost undefined audience. That's how we do it, for the most part, in the American market. The American market needs more home grown diversity and we shouldn't have to count on the indie scene to do all

OMG what do you think people are doing when the complain about DLC? They are giving feedback! But then there are these little fucks who go around and tell them that they are being entitled or that companies have a right to make money and that kinda discredits their argument because there seems to be lot more people

That's the failing with supply and demand, however. You can purchase a product to say you like and you can gather data on who does and does not buy your product to better tune it. But not purchasing a product doesn't tell you much likewise if no product exists you can't buy a nonexistent product to say you want it.

It's like not a single fucking person gets the point of the article. Yes, companies are meant to make money. But guess what? There is also capital to be made in enriching the culture of your community, building strong bonds with your costumers and not trying to convince people that they don't have any rights to the

I don't know I think it has something to do with trends. Like how in, I don't know, maybe 10 years time a game could sell for around 80 USD and yet you would still have something like 60% of it's in game content locked for purchase later on. If that's the sort of thing that you're ok with then, by all means, continue

No it's probably more to do with larger publishers eating up smaller developers, controlling the market and consumer perception with massive marketing budgets and the high cost of producing an uber polished game which then as to compete in a market dominated by 3 or 4 brand names.