I agree she should have been there. It felt super weird especially with the side quest right before where you try to reaffirm that she still belongs with everyone.
I agree she should have been there. It felt super weird especially with the side quest right before where you try to reaffirm that she still belongs with everyone.
Pretty much any character that isn’t Clive suffers from the same issues that Jill does.
I see this echoed a lot, but I just don’t get the same things out of Devil May Cry that I’m getting out of this game and vice versa.
I don’t think Tetsuya Nomura had that big a hand in too many of the post FF7 games besides FFXV AND FF7R. For all the other mainline games he is only credited as something like Main character designer.
Apparently people do because they buy products that contain this stuff and complain all the time when it gets removed.
Breath of Fire: Dragon’s Quarter seemed to have done pretty well for itself when it released in Japan, but it didn’t seem to gel with North America and that was 2o years ago. Breath of Fire 6 seems to have been a complete disaster so it’s no wonder people would want a return to form.
That’s fair I guess. I’ve also been playing the franchise since I was a child so seeing all these people claim that the series is no longer “our” Final Fantasy rubs me the wrong way because they don’t speak for me or many other long term fans I know.
You say we would be worse off, but I enjoyed RE6 and I very much do not enjoy first person hand horror. That’s fine though people enjoying different things makes life interesting.
To be fair I’ve never played any of the Breath of Fire games and to my knowledge I don’t really know anyone that has so my take below could be way off.
I was mostly limiting my comparison to other long running turn-based RPG series. There are plenty of other series (series I like btw) that do not change it up too much between releases. To me all these system changes (in addition to it’s anthology qualities and general consistency of quality) made Final Fantasy stand…
From my perspective FF is way more experimental than something like Pokémon. When has a mainline Pokemon game even had a different combat system at all? The most they do is add additional gimmicks on top of their tried and true system that they have continuously iterated on.
I don’t think I’d ever go as far to say that the games were about reinvention, but I would say that series in general has always experimented and taken risk rather than just refine and reiterate on a specific system.
So is FFXV in the same boat then? It’s pretty actiony. You couldn’t even play as the rest of the party when it first launched. It wasn’t all that different from what we have with FFXVI, although I’ll admit I think FFXVI feels way better gameplay wise than FFXV did.
I agree that there is no concrete answer, but it does suck that people are unable to access/purchase the previous form of art/a game just because the creator has a change of heart, opinion, or whatever somewhere down the line. Shouldn’t the creator also respect that some in their audience appreciate their original…
I miss having a party too. Even if I can’t tinker with their stats I’d at least like to look at the stats and equipment of the guest characters like you can with Torgal.
Like I said so far I haven’t seen much difference to how the Eikons are treated compared to say Atomos destroying Lindblum, Odin destroying Clerya, or Bahamut destroying Alexandria.
The main difference I would say is that these moments of tragedy are interspersed with more light hearted moments in FFIX, while FFXVI…
I guess I’ll see when I get farther then, so far it doesn’t feel that much more ridiculous compared with how eidolons were handled as tools of war in FFIX. The major difference being that they come packaged inside people who have their own things going on.
At least up to the point where I’m at now I feel like Cid has done a good job of making sure the game isn’t humorless while still feeling grounded in the world and situation.
I liked Lost Odyssey, but I feel like that combat in that game eventually devolved into a slog. Especially with the random encounters rate.
I feel like Final Fantasy has been going for cinematic since at least FFVII.