Pseudohausen
Pseudohausen
Pseudohausen

It depends on what technology the game uses to render the art. If the game was rendered in 2d, the limitation on how good the game looked was based on how good the artists were. A 3d game by contrast, especially during that era, would be limited by the technology, which was incredibly limited. No matter how good the

"Researchers recruited 375 World of Warcraft players and had them cooperate in small groups for about 1.5 hours."

Is Kotaku a news site? I thought it was more of a gaming blog.

Exactly why it doesn't look innovative at all and looks like it cut parts out of other successful games and put them together instead of any new ideas.

I've actually only had a pilot kill my titan while I'm piloting it once or twice, usually when I've already taken a large amount of damage. Though, to be fair that's probably because I set up my titan to be almost entirely anti-personal. Usually the sound of the pilot climbing on my back is enough warning to deploy my

That's the thing though (and what I was trying to get at, and apparently never said once in my post), I don't think stories need to be about making the player feel like the most important person in the game world. It wouldn't have been much harder for Zenimax Online to essentially drop the chosen one crap, and have

I agree, this doesn't look like Titanfall, however Titanfall was definitely not conjured out of thin air. But, they were absolutely the first to combine vehicle combat with parkour soldier movement. To me, the game is essentially Tribes / Brink + Halo + DotA. It's a brilliant combo.

You're assuming all the blame is in the hands of the Studios, when I'd wager there's as much, if not more blame to be laid at the feet of the publishers. If it was just independant studios making these Zombie games, I'd agree, but when you see so many zombie-type games coming from major studios who answer to giant

I understand it, because personally I'd love to see my actions in a game world have an impact. Unfortunately, at this point no one has gotten it entirely right, though SWTOR came closer than anyone else. I think part of them problem ESO is having, is that it's trying to have the best of both worlds. Every player

Totally agree. It had the sense of speed that no F-Zero game had up until that point. It also somehow managed to make the world of Episode 1 interesting to me as a kid. While the movie was entirely lacking in substance or world building (aside of "hey look at all these direct obvious references to the originals), this

Nope. Sorry. Outside of the obvious ones there's so many great gems.

I guarantee making pixel art render well on a modern screen is many, many many many times easier than creating a 3D game from scratch. Even if you use an engine like Unity or UDK, you still need to develop probably x10 the assets making a 3D game than you would need for a 2D or isometric game. Trust me, I used to be

I think we should ask ourselves, "What would CCP games do?".

Oh I totally agree. I think it would have been brilliant if Bioware had acknowledged everything you had done as Shepperd, like showing Rachni, Geth, Krogans bringing the fight to the Reapers, but then showing you how futile it all was. Maybe the ending would have been a tiny bit different, like a few planets were

Uh... but what you're talking about here was literally what Bioware promised when they launched the series. What you're saying is it doesn't matter what you decide to do with ENTIRE races, but it makes sense that choosing an arbitrary colour can impact what happens to the galaxy. I don't think players were expecting

That's weird. I see a Steam Page.

Orange and Blue.... Everywhere!

You're assuming that every smoker ends up with at least one of these conditions, and that the net gain on the taxes from cigarettes is used up by treating the resulting conditions. That's an unfounded assumption. If someone has been smoking for 40 years, even if they only buy a pack a week, the tax revenue from that