Pseudohausen
Pseudohausen
Pseudohausen

Half Life.

For a beginner, I would recommend Unity because of the awesome community support. Essentially any question you have about making a game in the engine has been asked and answered by other people.

I thought it was first generation Pokemon, emulated to look like it’s on a Gameboy screen.

The environments were barren and uninspired. The character animations were janky and didn’t seem to convey any momentum or weight. The mechanics didn’t really seem to... exist in this trailer.

I don’t see Alpherg insinuating anywhere in his question that Japan’s media expression is “more perverse” than another.

You have the same sorts of things in the Warcraft universe. But yeah, it could be done, but it would obviously be a mess of retcons and fudging of the rules.

I think it could work, depending on when the Diablo universe exists in the timeline. Heaven and Hell could even be planets, rather than literal heaven and hell.

Eh... not really. Complimentary colours aren’t actually very.... well... complimentary. They produce the most contrast, and tend to look super loud instead of compliment each other.

Like almost every highly regarded game from the N64 (and to a lesser extent, the entire era of the mid to late 90s), the greatness is directly tied to the context of it’s release.

I’m curious, what other things are they out of touch about that bother you?

It’s a space themed game. It’s not the same as a “space game”. Technically StarCraft is also “space game”. The theme of a game does not dictate the difficulty of the work that goes into realizing the vision of that game. EVE online is so much more than “star wallpaper with a planet and you’ve made a level”. It’s much

What makes you think the programming behind EVE Online was “simple”? Eve is arguably one of the most successful MMOs ever made, it’s been online for a decade, and remains online with a steady subscriber base. It’s not a smash hit, and it doesn’t pull in the money of WoW, but only one game makes WoW money.

Also, game worlds need to be designed with game play in mind. Concept art doesn't need to keep player psychology, or ease of use in mind.

I was just about to say this, but less effectively. When a writer swears (correctly, I have seen it used just as often in the wrong context) in modern writing, it makes the content more conversational and easy to relate to. It also give a glimpse of the writer's personality, which is nice.

I think Spore was doomed from the get go. There was some incredible tech behind it, but the concept of having so many completely different games in one package is essentially asking for mediocrity. It was too ambitious and spread too thin.

Better late than broken.

Just because Overwatch was born from the corpse of Titan, doesn't mean that the maps are pulled directly from it. Or anything really. Sure, the development for this game is founded on what they had accomplished on Titan, but that doesn't translate into "things of this game are just ripped from another game".

I think you've drank a little too much iKool Aid. You do realize that you can purchase professional grade hardware for PCs right? Like the professional rendering cards you're talking about. And "tweaking" the OS to match the hardware is just fluff for saying they've installed drivers ahead of time, so you don't have

The OS literally does not come into play when it comes to making any type of media. Sure, your prefered program might night be available on one OS or the other, but that doesn't make that OS better than the other one.

Mixing capabilities =/= the ability to auto tune.