Pseudohausen
Pseudohausen
Pseudohausen

Half Life.

For a beginner, I would recommend Unity because of the awesome community support. Essentially any question you have about making a game in the engine has been asked and answered by other people.

I thought it was first generation Pokemon, emulated to look like it’s on a Gameboy screen.

Is there a link to the video these GIFs are from?

I’m calling it now. Someone is going to have to kill Arya. I suspect it might be Jon.

You just gave my pants some tightness.

That’s the thing with GRRM (I love pronouncing that in my head), when he kills off a character, their story threads are complete. Ned’s story was done. He had nothing left to do, nothing left undiscovered. Everyone (major) who dies has an arc that is complete. Jon’s is obviously not complete, and the super obvious way

Sir, I think you spelled “The only candy flavour that matters” wrong.

The environments were barren and uninspired. The character animations were janky and didn’t seem to convey any momentum or weight. The mechanics didn’t really seem to... exist in this trailer.

I don’t see Alpherg insinuating anywhere in his question that Japan’s media expression is “more perverse” than another.

You have the same sorts of things in the Warcraft universe. But yeah, it could be done, but it would obviously be a mess of retcons and fudging of the rules.

I think it could work, depending on when the Diablo universe exists in the timeline. Heaven and Hell could even be planets, rather than literal heaven and hell.

Eh... not really. Complimentary colours aren’t actually very.... well... complimentary. They produce the most contrast, and tend to look super loud instead of compliment each other.

Like almost every highly regarded game from the N64 (and to a lesser extent, the entire era of the mid to late 90s), the greatness is directly tied to the context of it’s release.

I’m curious, what other things are they out of touch about that bother you?

It’s a space themed game. It’s not the same as a “space game”. Technically StarCraft is also “space game”. The theme of a game does not dictate the difficulty of the work that goes into realizing the vision of that game. EVE online is so much more than “star wallpaper with a planet and you’ve made a level”. It’s much

What makes you think the programming behind EVE Online was “simple”? Eve is arguably one of the most successful MMOs ever made, it’s been online for a decade, and remains online with a steady subscriber base. It’s not a smash hit, and it doesn’t pull in the money of WoW, but only one game makes WoW money.

If you’re already happy and comfortable with one ecosystem, why switch? Neither side really has a killer feature.

It sounds like the original audio, just mixed way more nicely.

Also, game worlds need to be designed with game play in mind. Concept art doesn't need to keep player psychology, or ease of use in mind.