Praetorii
Praetor
Praetorii

Now all it needs is one of these mounted in the center-line station...

Seriously, I’m the first one to tag this?

Now playing

One of the many things I learned from Red Letter Media’s review of the prequels was that, to have a good story, you need a good arc, and a good story arc is comprised of 3 parts:

Let me show you how it’s done, newb :-)

tongue in cheek outrage, commit to the role and shave your head! :-)

Take back the Earth from dragons, you say?

Yeah, you’re a self-sufficient battlestar/colony ship. You can turn. No need to attack in general. And you’re a space ship with flying mech, why do you need a land base? Land base means a fixed position (more vulnerable) and gravity (less mobility, including for your sole military weapon). I don’t see any advantage to

Is “Mass Union Ship” the name for that conglomerated gauna they defeated in the 2nd half of the 1st season or the name of the even bigger conglomerated gauna they found camping some possibly habitable planet? If the former, they beat it without that tech. If the latter, why did she feel the need to attack it at all?

I think this was the first sale where I didn’t buy anything. The discounts were timid, and where they were bigger, it’s usually because the price was too high to begin with, like they jacked it up before the sale just so the green discount badge would look more tempting.

Yeah, you’re right, I would have liked to hear more about that colony that got wiped out. Also, why does the Kobayashi hate the rest of the immortal council so much? Why did she feel the need to kill them (or rather to push actions that led to them trying to remove her)? Why does she feel it’s SO important to go to

Well, Starcraft is really 2 different games. There’s the single-player story side (which is wonderfully more than just a MP tutorial) and then there’s the MP side, which is all the spamming and zerging with none of the story.

Exactly. The tension of combat disappeared because everyone got constantly-upgraded mechs that could do anything (unless the writers wanted you to feel bad, in which case some scrubs were killed and their little portraits turned red). Now they ALL have those long guns, so bye bye complicated, staged combat of head

Man, Richard, I was kinda hoping you were gonna tear this one appart, but instead it seems you’re mostly giving it a pass because it does a good job slouching into tired tropes.

These planes are so beautiful. I miss this age.

As if this thing hasn’t been Bradley’d enough. Let’s put a turret on it, too.

Allowing the Alien to teleport is lazy design. It ensures the Alien is always near you, which is a pre-requisite for tension, but if the player notices it’s teleporting, yeah, it breaks immersion, and causes the player to get angry at a cheating program rather than be further terrified by a clever and persistent enemy.

Isn’t this the game designed by Total War uber modder DarthVader? If so, it deserves the attention on its own merrits, too. I never play Empire: Total War without DarthMod.

This is clearly a fake. The character seeking end game advice was wearing reasonably plausible, matching peices of armor. I noticed a complete lack of garish colors, horns, spikes, and skulls the size of car tires.

So, it’s a trap?

So long as it’s just a headset that only gives you visual (and maybe audio) stimuli, I like the disconnect/3rd person idea. Basically, you float, like a god maybe, but yet control things in the world you’re hovering over. You can look around, as if you’re snorkling or something, and continue to control the action by a