I can see it. I watch a fair bit of anime, and the 'childhood friend' character is pretty common, whereas the 'evil twin' character is almost non-existent.
I can see it. I watch a fair bit of anime, and the 'childhood friend' character is pretty common, whereas the 'evil twin' character is almost non-existent.
Does anyone know where I can find a good, brief synopsis of the rise and fall of this world. Like, how did it end up a sunken, undersea space inhabited by giant old diving suits with drills for hands and creepy little girls/dolls?
I think you're conflating two entirely separate issues. First, bonuses. Bonuses are never deserved, they're earned. They're earned usually by doing something above average, more often something really impressive. There has to be some mechanism to measure whether you've done something really impressive or not. …
I don't know, Richard. No Game No Life and SAO2 made it but not Sidonia, Witch Craft Works, Log Horizon, Vanadis, Akatsuki no Yona...
Except, by replying to him, you've taken him out of the grey zone :-(
I love that Japan seems to draw in and create so many great artists and art. Does this happen in other countries too and we just don't see it here because this site focuses on games and Japan (as opposed to Spain, Switzerland, Laos, Australia, etc.) or is it really something particular to Japan?
Why does this guy only show up 2 days a week? How does his currently limited availability in any way make the game more fun or make players happier?
Are you sure Metacritic only uses day-one review scores? I don't think that's true. I think it relies on review scores, but leaves it up to each publication to decide when they feel they're ready to provide a review score. Now, many publications will have a day one review score, but that's often because their…
Not at all. I'm totally fine with this system. The publisher says 'IF you guys make a really awesome game, a game that's so impressive it is widely held as such by game journalists, then you get a bonus. If it's not awesome enough to impress a broad swath of those reviewers, then you get what we've already promised…
I'm a gamer and I support Metacritic.
QUOTE | "We've basically seen Metacritic all but become obsolete right now... We get obsessed with it...but it doesn't really matter, as far as the sales of the game." - Double Fine COO Justin Bailey, talking about what things have and have not influenced the sales of their games.
I don't! I don't think they materialize out of thin air. I know it would cost something to do them. I'm curious how much.
I'm so happy we made it all the way to the floating slime before the style reverted to that awful cross-eyed look where there's no white on the tear duct side of the eyes.
I saw it then, it still wasn't enough of a discount for me. $30 is still too much for a months old mod. It's not the % discount that matters as much if the base price is too high. The base price for Beyond Earth is still $50, which, I think, is nuts. I'll get it when it's $10-$15.
I just haven't seen big discounts on good games. Maybe they'll show 30%-40% but they apply that to a $60 list price, for a game that's been out for months... That's crap. I seem to remember not 2 years back being able to grab relatively new, major games for like $20. My general rules of thumb are:
If you noticed, even in the quest book part where the story was on the left and the pictures were on the right, there were 2 children who had adult faces. So scary.
That's the biggest problem I see with cutting up the PC market with separate only ecosystems. You can have multiple retailers who share the same online system. GOG and GMG sell games via Steam code. Hell, Ubisoft does the same thing. You still have to use their stupid additional portal and UI and DRM, BUT it's…
If that's true (that EA limited distribution) that would highlight a power problem in the industry. Distributors should not be able to limit distribution channels for games made by independent companies. It's like a book publisher saying you can only sell your books through Amazon. I guess it would be a different…
I'm new to this. Why does he have whiskers?
QUOTE | “We would have loved for it to be on Steam from day one.” - Respawn studio founder Vince Zampella on Titanfall's future and how.