Petehammer
Petehammer
Petehammer

I floated around Arcade Expo last month while he was overseeing the Kong tourney there... he’s every bit the person in real life that he seems like he’d be.

The ban likely means they cannot trust anything he sends to them anymore. Since they found evidence on more than occasion, there is no telling if the next time he sends something that it is on an original cabinet or another emulator. Rather than tire people out with investigations, it would be easier to ban him. He

They’re just setting the stage for King of Kong 2.

+night cheese

It seemed fairly obvious in King of Kong that Mitchell was a cheater and that the Twin Galaxies management was willing to turn a blind eye to it for whatever reason. So I’m glad that the new management there has reversed course and is willing to kick Mitchell off his ill-gotten pedestal.

Never has a more accurate assessment of a thing been made, ever. Bravo.

Billy Mitchell totally seems like a guy Liz Lemon would have dated for a season of 30 Rock.

Justice for Steve Wiebe

Elsewhere in the Pac-12, Chip Kelly tracked a squirrel to get a better understanding of its diet and exercise routine to better optimize the performance of his nickel corners.

It’s lazy, shitty game design. It’s a bad game. Objectively.

I understand that this is your position. Neither article *actually* states that it’s bad design. Certainly you could point to them as support in an argument that does so. And they are both editorials, which are *by their nature* subjective. Not objective, as you state. I also understand that “feels an awful lot like”

I’m less “sensitive child” as I am “busy adult who already wastes enough time on video games so is disinterested in having them all designed with ‘challenge’ in mind.”

This is the second Kotaku article about Far Cry 5 that feels an *awful* lot like gamer chest thumping “git gud” nonsense. Personally you have just heightened my interest. Fun gameplay that doesn’t make me want to tear my hair out? Great! The fetishization of difficulty by some gamers can take a screw at the moon.

I did a double feature Home movie night not too long ago which was Cloak & Dagger followed by D.A.R.R.Y.L., both of which I watched constantly on cable back in the mid 1980s but hadn’t seen since.

Oh, also, I would really like the option to just turn off the Resistance Meter/Boss Kidnap Stories for subsequent playthroughs. I want to play again, but I don’t want to go through all that nonsense again really.

What kind of faulty logic would it take to expect the enemies to still stick around in full force after you’ve defeated them and saved the region?

Assassins Creed: Origins was basically Assassins Creed: Easy Mode and people still raved about how it was the best Assassins Creed ever. I appreciate all the quality of life improvements but they took out all the interesting gameplay and challenge.

Has anyone ever seen an enemy throw a grenade? There’s a perk to throw stuff back but I’ve never had a grenade thrown at me on the hardest difficulty. It must be a bug or something.

Once you clear out the enemies from one region, you move to the next one. And once you clear out that one you move to the third. And once you clear out that one the game is over. If you want to keep going there’s this called “new game” that will put everything back to the way it was. What kind of faulty logic would it

Counterpoint: