PanchoVilleneuve
PanchoVilleneuve ST
PanchoVilleneuve

It comes across like a plan to figure out what the plan is.

Based on the DualSense support on Deathloop, it’s Steam that handles the controller and DualSense features. Windows detects it as a game controller but for it to reliably work you gotta use DS4Windows to make Windows see it as an XInput device.

She’s the community manager at a Riot subsidiary last I checked.

I just want a Star-and-Antlers flag.

That’s the mindset of everybody who competes in anything at that level, they wouldn’t be competing at that level if they weren’t like that, but most of them have the good sense to not make it their public persona.

Imagine the shitstorm that would have resulted if GM had multiple models with a well-documented history of catastrophic suspension failure and they refused to do a recall. There would be congressional hearings attempting to assign blame and massive lawsuits but hey it’s Tesla so we’ll just call it “whompy wheel” and

They look like that because they’re literally a combination of off-the-shelf electronics and some 3D printed parts that have been stuck together, taken apart, and swapped out over multiple iterations because that’s how you develop things like this. Industrial design doesn’t really factor in at this point.

Image clarity issues in VR have less to do with display resolution than they have to do with the lenses. The screens display an image that is distorted in order to compensate for them being right in front of your eyes and to extend the field of view, and the lenses correct the distortion for your eyes by, well,

You still have to render 8k worth of pixels, since it’s not just displaying the same image twice.

It’s always a weird feeling to not be expecting much and still finding yourself disappointed.

He’s a very smol bean.

10-12 hours is pretty standard length for single-player games from AAA studios (well, the ones without repetitive open world bloat), so why is it an issue here?

They aren’t even good.

I assume this kind of thing happens to him all the time.

My biggest hope for this game is that it can’t possibly be as toothless as FC5 was.

If I remember right, yes. That game’s script was perfect for what it was, like how during the opening cutscene when a wave of ghostly energy shakes the building, Egon’s reaction wasn’t “what was that?”, it was “was that us?”

The Ghostbusters game handled this perfectly, where the new character you played as was a rando that none of the other Ghostbusters would refer to by name or even as a person, since you were hired to test out experimental and extremely dangerous new equipment (which is how they explained the existence of all the crazy

What’s hilarious is this canonically cannot happen and still be Saints Row, as decreed by God himself.

The series has a not great name, since the emphasis is not really on “Crusader” and almost entirely on “Kings”, since it’s a medieval dynastic politics/courtly intrigue simulator and as such when war happens it’s less about fighting it than it is about contriving reasons to justify it.

He knows he’s lucky to have ever been allowed back on the platform at all after the whole E3 bathroom incident.