I laughed myself stupid when this showed up in my TL... The replies didn’t help. 🤣
I laughed myself stupid when this showed up in my TL... The replies didn’t help. 🤣
Love to see someone who’s been a professional gamer for decades be a good sport about shit like this.
You know Schreier regularly reported on other journalists stories, just like this, right? In fact, he still does that. That’s just how things work.Â
I feel like I worked pretty hard putting this together, taking the exact opposite position of Schreier, and writing as much of it based on my own knowledge as I was able, while amply crediting Jason’s original journalism. But sure.
Calling Cortana’s death in Infinite “anticlimactic” is being unfair to all other anticlimactic story twists. It’s such a nothing event. It’s wildly bizarre that they want to show us how much Chief cares about Cortana and in order to do that they kill her off screen before the game begins without really following up on…
Yep. My main problem if any with Infinite is that so much of it is that it’s just a rushed effort to get back to exactly where you were at the end of Halo 4.
I really enjoyed the narrative of Infinite and especially Jen Taylor’s portrayal of The Weapon as this naïve but hopeful character but frankly the “twist” that she was Cortana, or rather the pretence of it being a twist in the first place, was the weakest moment of the game because it’s the most telegraphed I’ve ever…
I really liked the emotional dynamic with Chief and The Weapon. Chief’s guilt over letting cortana run amok, the burden of responsibility, and even chief’s own emotions (which are seldom recognized throughout the series)
The problem with the story is that Chief has 0 agency in the key plot points because they already…
I'm currently doing a full playthrough of the MC collection, having only ever really played the original Halo once before. I wanted to do the full series before I played Infinite, and just finished ODST last night (I really liked it). But, my point it, I completely agree about Halo 2 being an improvement on the first…
good lord, fudge off. It’s a couple of weeks, it’s just fun, and it changes a game that doesn’t flipping change much.
Maybe it means this?
My Recommendation is this.....
Came here to say this. LED lights are getting cheaper, use less power and are less hassle for many reasons.
This makes it sound pretty awesome.
Interesting, I suppose it makes sense since there was a creepy factor in the beginning when you didn’t know what was going on nor how to fight but once you did it became less scary. I remember that one part where you are in the basement and are about to exit with the very obvious jump scare waiting for you at the end…
I remember a similar feeling... that the gameplay was secondary to the story, and by a significant margin.
I think American Nightmare showed they could improve the combat, as it used a lot of good enemies and mechanics to keep it fresh (same with Control).
I honestly think this game is going to turn out solid gameplay wise, but I imagine it will be at least average.
And the story/setting you know will be top notch, which is…
I busted out Alan Wake a year or so ago to try and play through it with my wife and we didn't make it that far. I remember being utterly entranced by the story but had completely forgotten how repetitive and unfun the gameplay was.
> but the gameplay became tired by the halfway mark.