Yep, she was the creative director and writer on the original Uncharted trilogy. She was also the director on Jak 3. And she directed and wrote the Soul Reaver series, after being a designer on the original Legacy of Kain.
Yep, she was the creative director and writer on the original Uncharted trilogy. She was also the director on Jak 3. And she directed and wrote the Soul Reaver series, after being a designer on the original Legacy of Kain.
Absolutely psyched for another Amy Hennig game. It’s been too long since she was last in charge of a project!
The image is too clean, maybe? The shots are pretty rudimentary, too. I don’t want to shit on the production values — yeah, the CGI around the suit looks a bit cheap, but they seem to have a lot of physical props on a real set, which I respect in this overly green-screen era. But the Vault Dweller’s make-up looks…
Me, reading the headline: “Well, at least the music is cool”
The core of art is human expression. Without the human, it’s just a waste of time.
That said, if you don’t try and adhere to what makes the original so beloved then you’re not going to make anyone happy.
That Todd Howard looks far more like Kevin Conroy
Probably because Blizzard asked
The irony of my defense of FF16 is that I am, so far, actually preferring Rebirth. My enjoyment may or may not be nostalgia-driven. I also have to finish Rebirth first, as my estimation of FF16 decreased the further I got into the game. But at no point has it been apparent that the development of FF16 was ever “lazy.”
Anonymity on the internet lets people be their worst self.
They are two different divisions working in two different engines towards two different gameplay styles and two tonally different stories. It’s not a good juxtaposition.
Saw a reddit post last night that accused the developers of Final Fantasy XVI of being “lazy” because they didn’t have as many minigames as FF7 Rebirth.
rank 3 in Junon and I’m getting wiped a dozen times over before I decide fuck this and move on.
21st century continuing to deliver on the corporate dystopia that cyberpunk fiction promised us
I imagine some people are reflexively defensive. I imagine some others, though, are only going to buy this one game for the next several months, and so, that it is so long, is less of a bother. I’ll give that latter group a pass. Everyone else should know better.
Angry comments be damned, the glacial pacing of FF7 Remake was one of its central flaws, and it sucks if it continues to plague its sequels. Pacing does matter, especially in storytelling.
Elder millennials and Gen X: “I was born in low fps, molded by it. I didn’t see 60fps until I was already a man.”
The epic sci-fi sequel from director Denis Villeneuve might be even better than the first
The tweet is a joke, of course
I feel like every YouTube star that becomes the temporary king of the hill is just some immature brat leading an army of children who will soon forget him.