Makes perfect sense to me.
Makes perfect sense to me.
Naturally, it's the fault of the person in the presence of the child who left the beer lying around. But I doubt we can make an exact comparison of a handheld video game console to something like Beer or a Gun! (But believe you me, that doesn't stop people from leaving THOSE lying around either, and then when…
Been going on since Grand Theft Auto 3, so why stop now?
This is a very good point. But I feel that there's ALWAYS going to be something that's accused of being the activity of choice for the perception of "laziness". Like the perception that pot smokers are lazy, mooching, slackers.
I have a friend who identifies as a lesbian feminist and who resides in the U.K. She's gained a bit of attention in the game industry through her artwork and voice acting (I've heard some talks that Sony's U.K. branches have been interested in her.)
I've been working on a sort of thesis in my head as to why this is in my head, and I've come up with a few answers to explain its popularity.
It can be more metal. To properly be a metal version, it has to be this or greater (like say doing the full song)
It's not MEANT to be super portable.
I didn't say they were code breaking hackers. I said they were CLEVER!
Okay, anyone who has been reading my comments on the 2DS yesterday knows that I've been saying that the success of the 2DS depends on one thing and one thing alone: MARKETING.
Satisfies wary parents, makes it cheaper, and still plays an entire library of games right at launch. Win-Win if you ask me.
Dual promotion would definitely help Nintendo out. Like the two could probably shared ad space, like on the Pokemon X/Y ads, they could promote that it works on the 2DS. I could see that.
You're welcome. But even so, I'm no Nintendo PR person. I'm just the uncle of a 5-year old who wrecked my DS Phat when I handed it down to him a couple years ago (he was 3, but smart enough to play Pre-School games), primarily by screwing up the hinges. I looked at this and it just sort of clicked like a light bulb…
For someone over the age of 7, nothing. There are instances where the slider might accidentally be pushed up while playing on a 3DS, but this was fixed in the 3DS XL when they made the slider "Click" whenever it was in the 2D position. This little pressure lock helped make sure the slider didn't go up when playing…
It really bugs me seeing a lot of people commenting on why Nintendo made the 2DS, when as someone who's familiar with young kids, this sounds like a GENIUS move to me. You see, the 2DS is not meant to compete with other handheld gaming devices like the PSVita. It's competing with these:
I definitely think there's a market for this; it's just a market that we don't see much of here on Kotaku... because that market is composed of kids under 7 or 8 who have yet to really master how to use a computer.
You are right that it can be turned off and locked using Parental Controls, but just as Thunderraver said, there's no guarantee that a parent will understand how to make those changes. (Remember how many people couldn't figure out how to get their VCRs to stop flashing 12:00?)
I was just explaining to a guy in GameStop that the real market for this is very young children, and as long as Nintendo markets it that way, then I see it being a success. If they instead emphasize on it being a "cheaper alternative" to the 3DS and market it to anyone over the age of 12, then people who see those ads…
as someone with a five year old nephew, we gave him out DS Phat when we upgraded to DSi (Pre-3DS release) some time ago as a means to play the DS Pre-School games. It took him little effort to break the hinges. I know this sounds cruel to the DS Phat, but given the circumstances it seemed like a good idea at the time.
One of the things that I really find interesting about Jordan Mechner is that while people definitely love his games, they don't seem to talk much about Mechner himself. He's a very active Twitter user who communicates quite regularly with other developers over it. Some of his conversations there are quite…